The "Explosive" Update is now available for everyone!
We wanted to add a few things in version 1.0, but we didn't have time to do so. So here is a new free update with all this content less than two months after the 1.0 release!
You will be able to use the new explosive devices to access new hidden areas, such as the new Red Falls biome.
We improved the procedural wrecks generation to be more engaging and fun to explore by adding new rooms. And if you're lucky while exploring, you might discover a genetic trait for a new animal species!
Additionally, we added a new skins system, allowing you to change your outfits by collecting more than 15 skins! This will make it easier to differentiate between your friends while playing in co-op!
As usual, we added new items & quality of life features, fixed some bugs and we hid new secrets!
[previewyoutube=DdMGml-thJg;full][/previewyoutube]
Your save files will transfer seamlessly to the update. But if you want to try a fresh adventure, feel free to create a new game to fully experience this update!
And remember that you must use the same version to play with your friends.
Full Changelog - v0.1.102 - The Explosive Update
New Items
- Explosives allowing to access new hidden areas
- More than 15 skins to find in the world
- New genetic trait for a new creature
- New "Ecosystem" machine, that will generate larvae
- Animal food allowing to increase generation of animals
- One new tree seed
- T4 Exoskelleton
- Space suit displayer
World
- New Red Falls biome
- Improved procedural wreck generation by adding new tiles to avoid the "maze" feeling
- One new secret place to discover [spoiler] Ikhlas final base, look under a waterfall [/spoiler]
- Added 4 new procedural wrecks directly in the main map
- Some trees will now spawn naturally in the world depending on the seeds planted by the player
- Improved the world collisions to avoid texture clipping
- Added a beacon to return portals when in a long range wreck
Quality of life and balancing
- Foundation can now be built trough rocks
- Added snapping for sofas, desktops and outdoor farms
- Map UI can now be moved with keyboard keys
- Increased number of larvae chances to spawn
- Drone station and T2 beehive unlock a bit sooner
- Added the ability to build on roof glass
- Animal multiplier from spawners when not fed is halved instead of null
- DNA Extractor now showing traits details
- DNA Extractor now generating traits on group selection if in creative mode
- Trade platform can be placed freely (not only on terrain)
- [spoiler]Small changes to ending texts to make it more cheerfull[/spoiler]
- [spoiler]Riley ending now require only 250000 tokens[/spoiler]
- [spoiler]Increased wardens final key altars visibility trigger[/spoiler]
- Various minor changes
Optimizations
- Fixed a memory leak causing crashes after a long playtime
- Improved textures performances
- Engine and netcode versions upgraded
Stay in the loop
As always, don't miss any information about Planet Crafter and Miju Games:
- Follow us on Steam
- Subscribe to our newsletter
- follow us on youtube and on twitter
- Join the official reddit
- Listen to Planet Crafter soundtrack
See you soon, and happy terraforming!
Amélie for Miju Games
https://store.steampowered.com/app/1284190/The_Planet_Crafter/