We've just updated a new version (v1.408) on the development branch.
To try it, see the "How to switch branches?" question in the FAQ.
This version adds a lot of small quality of life requests, and balances some content
Let us know if you experience significant performances changes or new critical bugs.
As usual, restart Steam to get the update, and backup your save before trying the dev branch.
All players must have the same version to play co-op.
If you have issues launching the game, remove all your mods before reporting bugs.
Temporary changelog :
- Improved vehicle physics, acceleration and steering
- Vehicle now automatically discard collisions with small rocks
- Added the ability to open the inventory from the rover
- Logistic menu : Added the ability to remove a group by right-clicking
- Display the container name inside the container UI
- Fixed laggy fog FX on Humble
- Added a "back to base" button to the game settings menu allowing to respawn inside a livable module
- Added a saving indicator to the UI
- Added an option to disable player idle animations (tool wiping)
- Added an option to disable terra tokens notifications
- Added a new key input to enable/disable auto forward
- Improved the jetpack physics
- Improved physicalized objects management to try to avoid situations with objects stopping while mid air
- Drone logs and warden keys are not destroyed anymore when sent in trade rockets
- Trade rockets now despawn after some time if stuck on ground
- Reduced radius of iridium & uranium asteroids landing around the player
- Tweaked asteroids FXs
- Drone station, Fusion energy cell, osmium rod, genetic extractor and water life collector unlocks sooner
- Skin displayer unlocks at a later chip unlocking tier
- Added audio on vault door opening in procedural wrecks
- Increased disabling distance for drill t4
- Portal generator : increased volume on open & close effect. Add small camera shake on opening.
- Add sound and FX on vehicle recall
- Fixed an issue with the construction ghost rotation not properly reset when building something with the accessibility key pressed and then opening the construction menu while the ghost is still active
- Fixed an issue displaying the power restored notification each time something is built when using optimizers
- Increased the number of allowed simultaneous sounds to fix issues with sounds being discarded
- Various minor environment fixes on Prime
- Increased tooltip refresh time to avoid the text to be out of display box
- Minor terra tokens loot balancing in wreck safes
- Fixed issues with drones not computing correctly their height
- Aquarium T2 correctly set as next tier to aquarium T1
- Increased larvae spawn time to have a bit more larvae around player
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
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- Listen to Planet Crafter soundtrack
See you soon, and good terraforming!
Brice for Miju Games