Today we have a small patch that addresses community feedback on aim assist, fair play, and bug fixes. These changes are the result of an in-depth review of how aim assist works — something we’ve only been able to validate with a player base as large as ours (thanks so much for playing our game, yolks!).
We have another bigger update in the works for next week, with a major security fix and some new exciting content, so stay tuned for that!
Aim Assist changes
- Zoom Snapping Angular Velocity now has a max cap, preventing unintended rapid 90-degree turns.
- Camera Magnetism will be reduced to 35% from 50%, making player aim less sticky and lowering controller accuracy.
- Zoom Snapping Time will be reduced to 0.25s from 0.3s.
- Zoom Snapping will be removed from the SR-84 Sniper Rifle, Revolver, LH1, and all Shotguns, as it buffs them more than other weapons.
- Aim assist will ignore invisible players, fixing a bug with the existing system.
- Clients running key re-mapping programs on PC will not have access to aim assist.