News Liste THE FINALS

Update 3.4.0
THE FINALS
12.07.24 10:25 Community Announcements
Update 3.4

Update 3.4 is coming in hot with multiple features and changes fighting over the spotlight! ISEUL-T is entering The Arena as the latest sponsor on the next stop of the World Tour - The ISEUL-T Cup! The Pro Circuit also goes live with this update, however, both of these changes are sharing that spotlight with a certain green someone in our latest store update…

Introducing the Pond Dweller:

[previewyoutube=yakH0iM8TJ8;full][/previewyoutube]

Also, we have quite the list of changes this time including several changes to Bank-It, shorter wait-times in Terminal Attack, the addition of party chat while in the main menu and the ability to equip multiple weapon animations to the same gun.

Those of you with a keen eye will also notice that we’ve added an info panel that explains the World Tour’s FINALS event - check it out in-game.

Finally, both Polish and Turkish translations of THE FINALS are now live with this update, so make sure to throw a “Cześć” or “Merhaba” into team chat at the start of a game!

Full list of changes included in this update:

Balance Changes



Gadgets

Breach Charge
  • Decreased minimum damage applied at outer edge of explosions to 0[/*]
  • Increased damage radius from 2m to 2.5m[/*]
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius[/*]

Dev Note: Previously, our area of effect (AoE) Weapons and Gadgets had several ‘damage shelves’, where damage would fall off radically at the edge of the inner radius of a blast and at the edge of the outer radius. This could result in AoE damage feeling somewhat inconsistent. These changes now cause damage to fall-off linearly from the inner radius damage value, down to 0 at the outer edge of the radius, which we believe will feel much more consistent. The radius of each AoE weapon has been increased slightly as a result of this, as the outer edge of explosions now does much less damage than it did previously.

C4
  • Decreased minimum damage applied at outer edge of explosions to 0[/*]
  • Increased damage radius from 6m to 6.5m[/*]
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius [/*]


Explosive Mine
  • Decreased minimum damage applied at outer edge of explosions to 0[/*]
  • Increased damage radius from 3.5m to 4.25m[/*]
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius [/*]


Frag Grenade
  • Decreased minimum damage applied at outer edge of explosions to 0[/*]
  • Increased damage radius from 4.5m to 5m[/*]
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius [/*]



Game Modes

Dev Note: These changes are the first part of a series of improvements we’re planning to make to each of our game modes over the course of Season 3, including our Cashout and Power Shift modes. These changes will cover a range of areas, from pacing to scoring. The goal is to smooth out some of the rough edges in each of our modes, hopefully leading to a better overall experience across all our modes.

Bank It
  • Removed team wipes[/*]
  • Decreased respawn time from 17 seconds to 10 seconds[/*]
  • Added the ability for players to change to a different Contestant while dead[/*]


Terminal Attack & Ranked Terminal Attack
  • Decreased lobby duration from 15 seconds to 10 seconds[/*]
  • Decreased warm-up duration from 25 seconds to 20 seconds[/*]
  • Decreased round duration from 150 seconds to 130 seconds[/*]


Weapons

CL-40
  • Decreased minimum damage applied at outer edge of explosions to 0[/*]
  • Increased damage radius from 2.6m to 3m[/*]
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius[/*]

Dev Note: As with the AoE Gadgets, our AoE weapons have also been updated to get more consistent feeling damage fall-off.

MGL-32
  • Decreased minimum damage applied at outer edge of explosions to 0[/*]
  • Increased damage radius from 3.75m to 4m[/*]
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius[/*]


RPG-7
  • Decreased minimum damage applied at outer edge of explosions to 0[/*]
  • Increased damage radius from 4.5m to 5.5m[/*]
  • Set damage fall-off to scale linearly from the max damage radius to the outer radius [/*]



Content and Bug Fixes



Animation

  • Fixed a bad transition animation between the Winch Claw and using the ability to lift items[/*]
  • Fixed an issue where players could not play emote animations consecutive times[/*]
  • Added support for enabling multiple custom weapon animations at once. If multiple animations are equipped, an animation will be randomly selected from that list when triggered[/*]


Characters
  • Fixed a bug that caused ‘General Goodboy’ pet to be rendered with blurry artifacts[/*]
  • Fixed various smaller issues with cosmetic items, such as various clipping issues[/*]


Gadgets

Thermal Bore
    li>Fixed an issue where the Thermal Bore could become stuck in mid-air[/*]


Game Modes

Bank It
    li>Fixed an issue where it would sometimes not be possible to respawn[/*]


Practice Range
    li>Added Season 2 trophies for Ranked, Terminal Attack event & season[/*]


Ranked Terminal Attack
    li>Fixed an issue where the full rank score gain could sometimes not be given to players due to the losing team abandoning the match [/*]


Localization
    li>Added support for Turkish and Polish languages[/*]


Maps

Kyoto
  • Made various fixes to improve the quality of building destruction[/*]
  • Fixed various issues were there were gaps in the map[/*]



Matchmaking

    li>Fixed an issue where the matchmaking region could be wrongly set for new players on consoles[/*]


Stability

  • Fixed several issues that could cause client crashes[/*]
  • Fixed one issue where players could sometimes spawn into a game and be unable to attack or use Gadgets[/*]
  • Fixed one of the issues which would cause a player to be unable to fire their weapon or use their abilities[/*]


UI

HUD
    li>Fixed an issue where respawn markers could fly off to unintended locations[/*]


Ping System
    li>Increased max ping distance to 300m[/*]


Text Chat
  • Added support for text chat in the front-end menus when in a party[/*]
  • Improved profanity filter to include more languages[/*]
  • Fixed an issue where chat from blocked players could sometimes still be visible[/*]
  • Removed some status messages from text chat to make it less spammy[/*]


World Tour
    li>Added info panel for the World Tour ‘THE FINALS’ event[/*]


Weapons

General
    li>Fixed a bug that could cause players to experience different recoil decay rates when using some semi-automatic guns [/*]


Spear
  • Reduced the impulse applied by the secondary attack, to prevent some objects being pushed a long way by the attack [/*]


Logo for THE FINALS
Release: Genre: Multiplayer-Shooter Entwickler: Embark Studios Vertrieb: Embark Studios Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

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