News Liste THE FINALS

Update 5.6.0
THE FINALS
22.01.25 10:04 Community Announcements

Update 5.6.0



POWER IS POWER

The power levels are at an all-time high in The Arena this week as DISSUN unveils its newest advertisement in preparation for its takeover of the World Tour starting tomorrow. The fuel company has a lot in store for you, so get ready to celebrate Lunar New Year in a powerful way, as a brand-new throwable takes center stage in the festively decorated Arena!

[previewyoutube=jNQwQZ5-IZ4;full][/previewyoutube]

For all DISSUN enthusiasts out there, you’re in luck! DISSUN has also taken over the store update!

[previewyoutube=Tve1q-h0ksw;full][/previewyoutube]

DISSUN: FUEL. FIRE. POWER

And finally, you should check out the IVADA Cataclysm Set, now available in the shop! The bundle comes with +2400 Multibucks!

We have a patch full of bug fixes as well as some changes to spawns in both Quick Cash and Cashout. Check out the content and balance changes here:

Balance Changes



Quick Cash
  • Increased the max duration of respawn waves from 25s to 30s[/*]
  • Increased the respawn wave timer increment for players who die just before a new wave spawns from 5s to 7s[/*]

Dev Note: The changes we made to Quick Cash spawning increased the pace of the mode. These two changes should slow the pace down a little, similar to what we had previously, while maintaining the benefits of spawn waves keeping teams together. We’ll monitor how these perform and continue to adjust as needed.
    li>Changed spawn behavior to prevent teams from spawning very close to enemy players[/*]


Cashout
  • Changed spawn behavior to prevent teams from respawning very far away or far too close to objectives [/*]
  • Changed spawn behavior to prevent teams from spawning very close to enemy players[/*]


Content and Bug Fixes



Animation
  • Very small reduction to visual recoil on Lewis and M60 Red Dots sights to keep the experience in line with other weapons[/*]
  • Fixed a rare issue where eliminated players would get frozen and not turn into coins [/*]
  • Clothing will now move correctly when spinning your character in the menus [/*]
  • Fixed an issue where inspecting and throwing grenade-type gadgets simultaneously could make character animations look broken [/*]


Clubs
  • Added a Club page quick navigation icon to the top of the menu [/*]
  • Party-up requests from Clubs will now show in the event log and prompt a new marker when available
  • [/*]

Contracts
  • Fix some occurrences of contract tracking for Goo Barrel and Fire Extinguisher [/*]
  • Fixed inconsistencies in the "Eliminate 5 opponents from 30 meters or more using gadgets" contract
  • [/*]

Gameplay
  • Fixed an issue with Goo being able to launch players and objects in rare cases [/*]
  • Jump Pads will now correctly launch players traveling on ziplines rather than detach and drop them[/*]
  • Fixed various issues when hold interactions would sporadically cancel
  • [/*]

Gifting
  • Players can now gift full outfits to friends [/*]

Performance & Stability
  • Fixed a rare crash related to the lockbolt [/*]

Private Matches
  • We now allow spectators to reconnect even when a private match is paused[/*]
  • Fixed an issue where input was not working when reconnecting as a spectator [/*]
  • Retain camera rotation when moving from a player to the freefly cam in spectator mode[/*]


Settings
VOIP
  • Added the ability to toggle the automatic gain control of the microphone volume to the settings [/*]

Specializations
Winch Claw
    li>Will now cancel and block vaulting for opponents on successful hits[/*]


UI
  • Fixed an issue with scrollbars not being consistent and overlapping in some situations throughout menus [/*]

Weapons

Spear
    li>Fixed an issue where you could start or continue sliding while performing the secondary spin attack[/*]

Sword
    li>Using the secondary attack at the same time as activating a Jump Pad will now launch players to the intended (longer) distance [/*]

Duel Blades
    li>Fixed an issue when swapping back from a deployable like the Jump Pad would cause the Dual Blades to get stuck swinging only once [/*]

Dagger
    li>Fixed an issue where the backstab wouldn’t re-trigger the charge up after a vault if the input was held down[/*]


Security and Anti-Cheat
  • Refined and updated several detection rules to improve the precision and effectiveness of identifying players exploiting unfair advantages[/*]
  • Updated anti-cheat methods[/*]

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