Welcome to the first update of Season 2!
This update brings a new development to private matches! In the first of many improvements, we have added map selection to the feature so you can play in the arena of your choice.
We’re excited to see how many of you love Power Shift! Very soon, we’ll be adding new maps to this mode so you can ride the platform to its destination in a whole new setting! This and more, coming in Season 2 – so stay tuned!
[previewyoutube=1YN2OZiieWM;full][/previewyoutube]
BUG FIXES & ADDITIONS
Private matches
- Players can now select the map when starting a private match[/*]
- Players will no longer be stuck trying to join the game server after leaving a private lobby[/*]
- Fixed an issue where party members with different crossplay settings could be unable to leave private match lobbies[/*]
- Fixed a bug where players could bypass the "Crossplay ON" requirement for private matches, which resulted in a softlock[/*]
Console
- li>Crash fix for audio-related crash[/*]
Power Shift
- Monaco: [list]
- Fixed jump pads clipping the streets on low/medium/high settings [/*]
- Added a short zip line to the closed alleyway next to the cathedral to make traversal smoother [/*]
- Polished placement and orientation of spawn points [/*]
- Added jump pad outside the construction spawn area[/*]
- Tweaked spawns to sit less close to edges[/*]
- Fixed objective count score in the summary screen[/*]
Maps
- Performance and polish on SYS$HORIZON[/*]
- Adjusted collision on ceiling blocker to prevent players from getting stuck above the library when using the gateway gadget in SYS$HORIZON[/*]
- Moved a spawn location in the corner of Monaco near Hotels that was creating imbalanced scenarios in some game modes[/*]
- Fixed incorrect destruction effect on trees in SYS$HORIZON[/*]
- Fixed missing destruction effects on concrete fences in Seoul[/*]
- Fixed missing destruction effects in multiple assets in the tutorial [/*]
Weapons & Gadgets
- Fixed bug with inconsistent damage when multiple explosives were triggered at the same time by C4s and breaching charges as opposed to multiplied melee damage[/*]
- Fixed an issue that made recoil on burst weapons not behave as intended [/*]
- Fixed Gateway ammo not being properly refunded when being thrown into an APS[/*]
- Fixed hovering objects after transmutation[/*]
- Blocked transmutation on friendly carriables[/*]
- Improved zipline behavior to better match the intended exit point and direction of the player [/*]
- Improved the dematerializer ability to dematerialize/rematerialized objects when multiple objects are close to each other [/*]
- Removed the ability to equip the mesh shield during defib revive[/*]
Art
- Updated the shoulder-length hairstyles to avoid clipping[/*]
- Fixed oversized ÖRF Sweater to prevent the sleeves from blocking ADS[/*]
UI/UX
- Social syncs will not be excluded if a user is already logged in[/*]
- Fixed a bug that would cause carriable objects to weigh more if they had an active Ping marker attached to them[/*]
- Fixed incorrect text on certain contracts [/*]
- Fixed overflowing text in item tutorial videos [/*]
Audio
- Fixed seek-to-start time not working[/*]
- Corrected the audio for the Season vignette[/*]
BALANCE
Weapons
- SA1216 [list]
- Decreased fire rate from 230RPM to 200RPM[/*]
- Decreased damage per pellet from 7 to 6[/*]
Gadget
- Glitch Grenades [list]
- Changed glitch grenades to trigger on impact when they hit mesh shields and dome shields — on other surfaces, they will still bounce [/*]
- Changed glitch traps to trigger on impact when they hit mesh shields and dome shields[/*]
SECURITY
- Improved prevention and detection[/*]
- Added ban progression with a 3-strike system[/*]