News Liste THE FINALS

Update 5.12 is Live!
THE FINALS
06.03.25 10:01 Community Announcements

Update 5.12.0



BONUS XP FIESTA!



It’s time to say goodbye to the TDM event and say hello to the Bonus XP Fiesta! From now until the end of the season, you’ll rack up 200% XP for Daily Contracts and up to 150% XP and Fans earned for gameplay!

This week we have a few balance changes and bug fixes to check out below! Finally, the store has a fresh new update:

[previewyoutube=cIgihaUkuu4;full][/previewyoutube]

Balance Changes



Weapons

Model 1887
  • Increased damage from 11 to 12 per pellet[/*]
  • Decreased the duration of the lever-action animation from 0.85s to 0.8s, effectively increasing the weapon’s fire rate from 70RPM to 75RPM[/*]

Dev Note: Having now had time to analyse the Model’s performance on live, following our last round of balance changes, we feel we’ve maybe weakened the weapon a little too much. These changes should nudge it back to a better place.

Recurve Bow
    li>Increased damage per shot, when the bow is at max draw, from 120 to 124. The base damage per shot remains at 60 damage[/*]


Content and Bug Fixes



Animation
  • Fixed an issue where the Spear’s secondary animation wouldn’t play if activated right after using up all the charges of the previously equipped item[/*]
  • Fixed an issue where the impact animation would continuously play after blocking a shot with the Riot Shield[/*]

Cosmetics

Victory Shade Set
  • Now loops and overwrites colors continuously instead of stopping after 10 eliminations[/*]
  • Fixed an issue where team colors wouldn’t update when changing colorblindness settings or toggling Use Enemy Color[/*]

Concrete Smoke Model 1887 Skin
    li>Fixed an issue where the left hand would remain static in mid-air when playing the Prairie Twirl Deploy Animation[/*]

Gameplay
  • Fixed an issue that could cause objects to have collision and be invisible if they were destroyed and dematerialized during the same frame[/*]
  • Fixed a bug where the wrong item would be equipped after getting glitched and the item would be unusable [/*]
  • Fixed an issue where attempting to use a Weapon or Gadget immediately after swapping could activate the previously equipped item instead[/*]
  • Fixed an issue where swapping to your Specialization would immediately switch back to your Weapon[/*]
  • Fixed an issue where ADS would stop working[/*]

Maps

Kyoto
  • Small Kyoto destruction tweak to enhance server performance[/*]
  • Lowered bamboo stump heights when broken to help with traversal[/*]
  • Fixed an issue where vaults could continuously fall through floor due to the inability to find a solid surface to rest on[/*]

Bernal
    li>Updated the thickness of cinder block walls for smoother traversal[/*]

Fortune Stadium
    li>Adjusted collision on beams in the Mall to prevent players from getting stuck in wedge-shaped collisions[/*]

Practice Range
  • Fixed an issue where the trophies were incorrectly labeled [/*]
  • Fixed an issue where all bots could incorrectly appear as friendlies or enemies[/*]

Skyway Stadium
    li>Fixed an issue where players could walk on invisible collision underneath the ground in the Hotels area [/*]

Las Vegas
    li>Slightly adjusted the jump pad and a player spawn between Glamora and Eastwood casinos for improved flow[/*]

Performance & Stability
  • Fixed a rare crash in the animation system[/*]
  • Added support for AMD Anti-Lag 2[/*]
  • Improved performance for players experiencing issues due to large friend lists[/*]

Rendering
  • Enhanced high and epic-quality reflections in game intro sequences[/*]
  • Fixed an issue where an unintended post-process effect could sometimes appear on player cards[/*]

Settings
  • Added a "No AA" resolution scaling option that completely disables anti-aliasing and temporal resolution scaling[/*]
  • Fixed an issue where certain video options, including 120Hz mode, would reset to default on Xbox after restarting the game[/*]
  • Fixed an issue where certain input devices or buttons could cause duplicated inputs, preventing players from equipping their specialization by triggering the swap function twice[/*]

Security and Anti-cheat
    li>Improved detections[/*]

Store
    li>In addition to this week's store rotation, we’ve added a .50 Akimbo skin, Monochrome Edge, to the customization menu [/*]

UI
  • Fixed a rare issue where squad members would sometimes not appear in the bottom-left widget and scoreboard during a match[/*]
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