Reached a Milestone
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Dear Scapers,
It has been a long journey through Early Access with you. We had a lot of fun, were thrilled by your reviews and feedback, faced some issues that we were able to solve thanks to your help, found new friends and hyper-motivated challengers. TerraScape started as an idea in 2019 as a student project with the thought of incorporating some cool mechanics from big 4X games as well as small, quick casual games, and creating something ‘in between’. We love strategy games and wanted to create something that both strategy game players and casual gamers would enjoy. Thus, the foundation for TerraScape was laid. Today, we are super proud of what has become of the small spark of an idea, and it has grown larger than we ever believed possible. We would like to thank everyone who accompanied us on this journey, were there in difficult situations, and stood by us as good teachers when we didn't know how to proceed.
The fact that this project is enjoyed by thousands of players and brings them fun is the highest praise.
But the journey is far from over; we have reached a major milestone. Our very first own game at Bitfall Studios. We have a lot more planned, not only for future projects but also for TerraScape. We will let you know soon what exactly is coming - but one thing is promised: alongside small QOL (quality of life) improvements and fixes, many new scenarios and puzzles, as well as completely new mechanics and accessibility features, as well as improved Steam Deck compatibility, are on the way. We hope you enjoy version 1.0 and that we can continue to rely on your feedback in the future. Enough of the sentimentalities, we hope you have a ton of fun scaping!
Once again, thank you all very much for your support! We would love to see you on our Discord to keep in touch.
What's new in 1.0?
- Legendary Building Cards
- 5 unique new biomes (Arid, Swamp, Thicket, Rural, Urban, ...)
- Improved procedural map generation with varying map shapes
- Complete rework and improvement of the ingame UI and UX
- “Deck Tree” - A tech-tree like progress menu, which shows the current status and the current deck development tree
- New resources on Terra
- 3+ new Merged Buildings
- 13+ new Buildings
- Reworked current decks and 3+ whole new decks
- Complete overhaul of the balancing
- Full rework of the Scenario Objective System
- New scenarios with new objectives
Full Changelog
3D
- new buildings models
- new merged Buildings models
- new biome props
- new Menhir feature
- Improved Performance with new LOD
- better Ground-Textures for Buildings
- Improved Animations/Vfx
2D
- new building & deck icons
- new tech tree
- new card tooltip
- improved overlay icons
- glossary rework (hint feature)
- complete building bar rework
- New Quest/Objective Flow (for the scenarios)
- Improved Puzzle-Terra-Path
- Improved Map-Rating-Panel
- Improved building-space overlay
Features
- card sorting
- Reworked Puzzles
- Legendary Building Cards
- 5 unique new Biomes (Arid, Swamp, Thicket, Rural, Urban, ...)
- Improved procedural Map generation with varying map shapes
- Complete rework and improvement of the ingame UI and UX
- “Deck Tree” - A tech-tree like progress menu, which shows the current status and the current deck development tree
- New Resources on Terra
- New Buildings:
- Cattlefarm
- Flax
- Sheep
- Weaver
- Tanner
- Bathhouse
- Lighthouse
- Harbor
- Carpenter
- Potter
- Townhall
- Theater
- New MergedBuildings
- Fruit Farm
- Ox Mill
- Greater Mill
- Shieling
- Reworked current decks and 3+ whole new Decks:
- Basic Food
- Settlement
- Forestry
- Foodstuff
- Textiles
- Fishery
- Mining
- Community
- Trade
- Workmanship
- Culture
- Knowledge
- Complete overhaul of the Balancing
- Full Rework of the Scenario Objective System
- improved map preview in Map-Selection
- auto generate cooler banner
- new spawn effects for merged buildings or high keep-level (like biome change, building or special card rewards)
- cell based cam movement (controller)
- Improved Controller-movement and controls
Bugfixes + Improvements
- better defaults (taa, overlay)
- fixed mp recycling points apply to all players
- tutorial hint adjustments
- improved save panel
Gamedesign + Balancing
- complete balancing overhaul
- New Biom Balancing in Map Generation
- new biomes and influences for different Buildings
- New Merge Buildings Layouts
- New Difficulty Curve
- New Special Card Draw
- New Deckless Buildings
- new puzzles
- Completely New Scenarios with new Objectives:
- A New Hope
- Timberland
- New Sea Land
- Golden Fields
- Bread and Wine
Misc
- adjusted ventures
- new/adjusted achievements
Join our community: