Bugfix 1.0.0.8
Dear Scapers,
In this update we deliver the 15 puzzles you have been waiting for and also add some great QoL features. The achievement for 45 puzzles is now available as well.
The release was a great success for us, we hoped that many of you would come back to celebrate the new features and 1.0 with us, but what happened with the full release of TerraScape exceeded all our expectations and we are mega happy that so many players are happy with 1.0. Absolutely unbelievable! We're hyped.
Special Challenge
To celebrate the release, we also wanted to surprise our partners from INSTINCT3 (HandOfBlood) and created a specially designed and especially challenging weekly challenge, which has led to a lot of speculation, planning meetings among the challengers and a lively exchange of strategies not only at HandOfBlood, but also in the entire community - really cool.
Zitat:
INSTINCT3 (HandOfBlood, Cofounder, image above) is originally an influencer marketing agency focused on creative campaigns and influencer management, representing some of the biggest content creators in gaming from Germany like HandOfBlood. In 2024, they started their own indie publishing venture and became the official Co-Publisher of TerraScape, supporting us especially in (Influencer-) Marketing, PR and whatever else helps us and the game grow in the GSA Region.
To give you all a little more time to take on HandOfBlood and everyone else on the leaderboard, we've decided to extend this special challenge as a Special Event for another week!
Of course, you won't have to miss out on a new weekly challenge: For a short time, two parallel challenges will be available to you.
And who knows? Maybe there will be one or two additional challenges as special events in the future...
Glossary Improvements
In addition to the new puzzles and expanded challenges, we are also delivering a handful of quality-of-life enhancements and fixes. For example, buildable Merged Buildings are now highlighted, allowing you to see all possible buildable complexes at a glance. This also applies to undiscovered combinations.This mechanic is especially interesting for Coop & VS multiplayer, where the glossary will even highlight possible combinations that are possible with the buildings of your teammates or opponents.
Changelog
Puzzles
- Added 15 new Puzzles
Glossary Improvements
- Show tooltips for Discovered Merged Building and Deck scroll entries
- Show Deck name in Building tooltip in formation of Merged Buildings
- Added a glossary page for deckless buildings (Rewards from Merged Buildings / Special Cards)
- Highlight buildable Merged Buildings
- Multi player Glossary improvements: [list]
- Show buildings in formation even when you don't have them unlocked yourself but they are built by another player
- Highlight Merged Buildings that can be merged with buildings another player has built (you need to have at least one building unlocked yourself)
Bugfixes & small Improvements
- Fixed small counting issue of follow-up ventures
- Fixed counting issue of Venture 'Going Gold I'
- Fixed undo of Merged Building 'Iron Mining Camp' not correctly respawning the mountain asset
- Fixed jittering scenario descriptions in main menu
- Fixed typo in german description for scenario 'New Sea Land'
- Fixed spanish translation for the Building Well
- Sort open multiplayer lobbies lobbies to the top
Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!
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