News Liste Tank Mechanic Simulator

Development Status #116
Tank Mechanic Simulator
19.07.24 13:35 Community Announcements


Dear Mechanics,



Welcome to our one hundred and sixteen development status update.

We are coming to you with some news and work in progress update regarding in-game museum editor called by us Museum Creator.

PzKpfw VI Tiger Ausf. E





As promised in the last development update. With the upcoming update 1.6.0 (which you can read more about here) we will add a new tank. Yes, yes, another Tiger, this time version E, which we made for Tank Squad a month ago and which we will also include in TMS.



This one is a bit different in comparison to Tiger 213 which uses final textures with camo/colours already applied. Tiger E is made in "classic" approach where colours, camouflage, decals can be applied as you wish. The model itself obviously contains few changes. Few elements have been added and few have been removed.



There is also a commander version in Tank Squad but… fourth Tiger in TMS? Maybe T-70? :)

Upcoming patch 1.6.0





We are preparing a major update tentatively numbered 1.6.0, which will include a number of new features and fixes. One of the most important things the patch will bring is Stage 2 of the Roadmap. The main fiddle here is played by the Museum Creator. We wrote about it in Dev Status #114.



In addition to an editor for the museum, where you can build and configure rooms to your heart's content, there will also be a decorator props shop. This includes a shop with so-called ‘Museum Collectibles’ aka ‘Metal Objects’. - that is, what can be extracted on extraction missions, i.e. weapons including machine guns, medals, decorations. In addition to this, the patch will also include the aforementioned Tiger E.



So yeah, altough we are working heavly on Tank Squad we did not forget about TMS ;)

Console update





We have come to an agreement again with Console Labs. The original company porting TMS to ‘old’ generation consoles. Robert and I decided that, unfortunately, there are only 24 hours in the day and a lot of work to do, whether it's on Tank Squad or unfinished business at TMS, so we couldn't make the port on our own in time, even though we had managed to order development versions for the ‘new’ generation of consoles. Ordering the port to Console Labs was also recommended by our main investor.

More here: Official Console Labs statement


screens from latest console build

Console Labs is currently working on a port for the ‘new’ generation. The port will include this game in version 1.5.5 which means for sure both DLC1 and DLC2. What is planned for version 1.6.0 should also be included in the port, especially as work on the Museum Creator has been going on for some time and the current version of the repository used by Console Labs already includes this editor.


screens from latest console build

For more information about the port, follow their Facebook profile where information about the port will be posted.

https://www.facebook.com/consolelabs


screens from latest console build

That's as much as we wanted to show you, let us know what you think in the comments!

Thanks for all the support and have a good weekend.
DeGenerals


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Release:20.02.2020 Genre: Simulation Entwickler: DeGenerals S.A. Vertrieb: PlayWay S.A. Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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