Dear Mechanics,
Welcome to our one hundred and fifth-teen development status update.
WW2 Games Sale Fest
We as DeGenerals S.A. are organizing a military event. A festival of World War II games in a wide range of genres from a variety of developers who share a common passion to military and history set games. Multiple titles are on sale, make sure to check them out!
Our games Tank Mechanic Simulator and Tank Squad are taking part. TMS and both DLC will be on discount. TMS -75%, DLC1 -40% and DLC2 -20%.
https://store.steampowered.com/app/407130/Tank_Mechanic_Simulator
https://store.steampowered.com/app/1485420/Tank_Mechanic_Simulator__First_Supply_DLC/
https://store.steampowered.com/app/1065400/Tank_Mechanic_Simulator__Shermans_DLC/
Head on over to World War 2 Games Sale, on now with discounts, demos and more through June 6th at 3rd at 7am Pacific time.
Link to sale event: https://store.steampowered.com/curator/44891389/sale/WW2GamesSale
Tank Squad - Demo update
We took the opportunity to update the Tank Squad demo version. We have gathered a lot of feedback from playtests and also from the current demo version. The demo version contains a number of improvements, many new things and fixes. We have introduced many things to the game according to your feedback and suggestions.
https://store.steampowered.com/app/2622470/Tank_Squad_Demo
Below is the list of changes in the new version:
Features:
- New rendering pipeline
- Tank Crew mode
- Xray/Hit cam (kill cam not yet implemented)
- Additional effect like suppression, damage indicators
- Optic ocular changing scale while zooming
- Extinguishers
- Smoke grenades
- Localization
- Notebook updated (visuals and logic)
- Vehicle status on Repair Station
- Visors (Tiger I)
- VFX update
- German voice overs (partly, still work in progress)
- New engine sounds for Tiger I
- Proving Grounds (Shooting range)
Overall & performance & graphics:
- Changed BiRP to URP 14 (rendering pipeline feature)
- CPU & GPU Optmization
- Tanks, characters, weapons shader/materials optimization
- Desync fixes
- Improved ballistics
- Spalling (when penetrating vehicle armor)
- Shrapnels (every explosion)
- APHE effect (explosion after triggering HE fuse and reaching designated meter offset)
- HEAT effect (as a cone after first fuse trigger)
- Effective armor calculation - based on attack angle
- Effective projectile armor penetration - also based on attack angle
- AI infantry anti-tank behaviour
- Changed and optimized vegetation shader
- Optimized vegetation meshes
- Changed SSAO to HBAO
- Implementation of Beautify postprocessing
- Added texture arrays, for better CPU-GPU memory handling
- Optimized environment meshes
- Streamlined GPU usage (no more CPU waiting for GPU rendering)
- Optimized Indirect Instancing
- Changed Shuriken particle system, for VFX Graph (still in implementation)
- Better looking Impostors (far away meshes)
https://store.steampowered.com/app/1498130/Tank_Squad?snr=2_groups_partnerevents__100703
Thanks for all the support and have a good weekend.
DeGenerals