Content updates:
- For the first 30 seconds after game load, the player can spawn units without cooldown (hunting dogs, necromancer skeletons). The player also gains 90% damage immunity for the first 30 seconds or until he attacks an enemy.
- When the player removes the trait of being "Old", he will gain immunity to acquiring it again.
- Added 2 new hidden talents and 3 new hidden characters.
Balance:
- Buff to Runebinder "Rune Of Sorcery" skill (now it also increases magic damage).
- Walking Dead skeletons cost 20% more mana to summon (their mana per second is unchanged).
- Buffed stone golem health pool.
- Equipping the "bat necklace" now also provides night vision.
Fixes:
- Fixed issue with wrong animation when switching to a shield without a weapon equipped.
- Fixed bug where the screen would shake while golems or trolls fought in the distance.
- Fixed issue with horde shout sound at game start.
- Fixed issue where attributes would not passively grow when fighting unarmed (without weapons).
- Fixed issue where discovering a lot of alchemy recipes would not unlock new recipe books straight away.
QoL:
- Feeling Lucky skill is a bit smarter now, when casting it over far-away enemies, it will try to avoid low-range skills.
- New shortcut - when looting a fallen enemy, press enter to take all items automatically.