- Added new almanac art drawings for Svetovid and Dazbog (artist Tamara Marjanović).
- Players can now access the A+ run from the Eternal Sleep ending if they go to the mountain to talk with God again.
General fixes:
- Fixed a bug with the imp of Iriy that could cause the conversation with gods to not start.
- Vatra will not ask for player equipped divine bags anymore.
Balance:
Idea behind balance changes in this patch is to buff underperforming hunter skills to allow for more build diversity within this class. Hunter also received more QoL changes.
Besides that some overperforming skills received slight nerf.
Nerfs:
- Inferno ring health scaling went from 5% to 4%.
- Opening shot starting value from 10% to 8%.
- Ice shards scaling with intelligence from 4 to 3.
Buffs:
- Rend maximum cap is increased to 500.
- Trapping ring now also increases trap damage.
- Improved bow shooting animation, allowing fast bows to fire even faster.
- Increased base damage for slower bows to compensate for that.
- Skill bait got reduced cooldown.
- Finishing move reduced base damage and increased CLD, but it now resets on kill and scales with missing HP.
- Now, the hunter cannot die while he is in mid-animation of a mobility skill.
- Dragon fist can be used without a weapon equipped.
- Duplicate mimic attack speed now scales with the dexterity of the player.
Skill fixes:
- Fixed a bug with traps not properly scaling with the trapper rune.
- Fixed a bug where 'Hunt' tracking speed would not apply properly.
- Fixed a bug where Perun's Rage MS buff would not apply properly.
- Fixed a bug where the ready rune defense would apply to shielded health.
- Fixed a bug where ice explosion skill GFX would cause FPS drop.