by Eladrin
I'm pleased to announce that the Technology Open Beta that we first talked about in Stellaris Dev Diary #325 is now available for your feedback.
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Stellaris has undergone a significant amount of power creep over the years, and the speed at which we're able to burn through the entire technology tree is much higher than is healthy for the game. Due to the large number of stacking research speed modifiers, repeatable technologies are reached far too early in the game. Another power creep issue mentioned by many players, it's also become trivial to stack large numbers of ship build cost and ship upkeep reduction modifiers.
The Holiday Open Beta will be a feature branch that contains the following changes, which may or may not go into 3.11 (or 3.12, or any release at all for that matter). Similar to how we handled Industrial Districts several years ago, we're intentionally keeping these separated from core 3.11 development, isolating this in a parallel track.
Stellaris has undergone a significant amount of power creep over the years, and the speed at which we're able to burn through the entire technology tree is much higher than is healthy for the game. Due to the large number of stacking research speed modifiers, repeatable technologies are reached far too early in the game. Another power creep issue mentioned by many players, it's also become trivial to stack large numbers of ship build cost and ship upkeep reduction modifiers.
The Holiday Open Beta will be a feature branch that contains the following changes, which may or may not go into 3.11 (or 3.12, or any release at all for that matter). Similar to how we handled Industrial Districts several years ago, we're intentionally keeping these separated from core 3.11 development, isolating this in a parallel track.
The dev diary linked above contains more details regarding the intents behind some of the changes. While some changes planned for 3.11 “Eridanus” have snuck into this release (like some improvements to Galactic Doorstep), the overall technology rebalance is considered experimental and may or may not end up being released. It is likely to undergo some changes if it does go live.
We have created this feedback form to collect your impressions on both the partial tech rebalance and the military and economic changes that are present on the branch.
TECHNOLOGY OPEN BETA RELEASE NOTES
Features
- Replaced basic research technologies such as Quantum Theory with Breakthrough Technologies. Breakthrough Technologies will only appear once you have researched enough techs of your current tier and are required to research to reach the next tier.
- Breakthrough Technologies become easier to research based on the number of other empires you have low Tech intel on that have already researched them.
- Enigmatic Engineering blocks your Breakthrough Technologies from spreading.
- Events that give progress towards random technologies can grant progress towards Breakthrough Technologies, but will not give as much as they would a regular technology.
Improvements
- Technology and Tradition costs are now distinct sliders in galaxy setup.
- Added notification message when new pop settles in zeya (Gaia planet in azilash)
Balance
- Adjustments made to the Galactic Doorstep origin:[list]
- Added Gateway Cost and Megastructure Build Speed modifiers to the Galactic Doorstep origin.
- Galactic Doorstep event chain now directly rewards the Gateway Activation technology and gives far more progress on the Gateway Construction technology
- Slightly reduced the research output for Knight and Lord Commander jobs
- Refactored how the output scaling for Knights from Squires functions, these now behave as normal additive modifiers instead of multiplicative modifiers
- Knights now correctly inherit production modifiers from researchers and administrators
- Slightly reduced the unity and research output for Knight and Lord Commander jobs
- Knight output modifiers now only apply to resources, like other job output modifiers
- The Fortress Habitat Designation for Knights no longer provides +1 Defensive Army per pop on the habitat, instead each Squire job provides +1 Defensive Army
- Squires now increase the resource output of Knights by 2.5% not 2% per Squire.
- The Luminous Blades modifier from the Knight's Quest now removes the alloy upkeep of knights and gives +25% Army damage instead of an empire-wide +1.5% alloy production modifier per knight
Bugfix
- Repairing The Black Crown should no longer fire generic gateway repaired events.
Modding
- Added `last_resolution_category_changed` trigger
The Technology Open Beta will run until January 15th.
Thank you for your help in improving Stellaris!
Please note that the Technology Open Beta is an optional beta patch. You have to manually opt in to access it. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test - Technology Open Beta" branch.
Please disable mods for the Technology Open Beta, they are likely to break.
Link to feedback form.