written by Eladrin
Hi everyone!
Today we’re going over the release notes from Tuesday, talking about the further plans for the Circinus cycle, and exploring the reaction to last week’s dev diary, The Vision.
3.14.159 Release Notes
[expand type=details expanded=false]
We released the 3.14.159 patch on Tuesday, and these were the release notes:
Improvements
- By popular request, greatly expanded the basement storage of the Grand Archive. You now have 18 slots of overflow instead of 4.
- Replaced the Mysterious Labyrinth event image
- The Metalheads AI personality can be gained by Individualist Machines or Organic empires that are Very Strong (instead of just Strong)
Balance
- The Treasure Hunter Origin now starts leaders with level 3 of Adventurous Spirit, meaning it should no longer constantly be offered as an upgrade.
Bugfixes
- Add Beastport, Hatchery and Vivarium Tank to orbital rings, and add Shipyard exclusion rules
- Added a hyphen to the X-Ray Eye Beam mutation
- Added the missing loc to Sapient Specimen species rights
- Added the missing space in the credits' title
- Added the missing word "Food" to the Arboreal World planet modifier
- Adjusted perfected genes concept tooltip to align with reality
- Cyber Democracies no longer get leaders without upkeep
- Fallback to Weapon ranges if strike craft is used but there's no strike craft component range
- Fix a bug where, under certain circumstances, a Grand Archive was still considered destroyed after being rebuilt
- Fix a crash where an AI could capture fauna even if they shouldn't be able to.
- Fix Captain Ness not being legendary
- Fix Large Shard Accelerator tags
- Fix livestock modifier for Wrangler jobs
- Fix Mutations' Strike Crafts behaviour
- Fix Mysterious Chart event chain that could get blocked
- Fix Primal Leaders not being renowned
- Fix scores for Grand Archive Relics
- Fix Space Amoebas being hostile to Beastmasters bespite Amoeboid Pacification
- Fixed some Black Needle ships not displaying their bow section
- Fixed 2 cosmic storms projects not requiring scientists
- Gravity Snares can now only re-target to fleets they can capture
- Gravity Storms no longer cause Obsessed Gestalts to crave consumer goods for their drones
- Habitat Orbitals should no longer attempt to evade enemy fleets
- Habitat System Control now provide a Roboticist job for Individual Machines.
- It is now possible to use Space Fauna as the federation's fleets
- Reanimated space fauna uses half ship size of their living counterpart
- Removed tooltip for GOG and MS store achievements to require login to paradox account since this is not the case.
- Rogue Servitors are now also on energy duty during Gravity Storms
- Ships modifiers are correctly updated with their new fleet's modifiers before fleet's values calculation
- Space Fauna uses every components to calculate range
- Specimens acquired from trades now don't trigger Galactic Curators' unity bonus
- The Alien Box Event no longer has a nonsensical tooltip for gestalt empires.
- The Tachyon Beam mutations have found their way to the Tachyon Lance technology.
- Told the Artillery combat computers to stay at max range
- Voidworms shouldn't attack empires with Voidworm Immunity before crisis
Stability
- Defensive check for nullobj when dealing with auto exploration orders
- Fix crash when Voidworms try to act on empty fleets
- Fixed issue with diplomatic distances differences after hotjoin/resync leading to OOS
- Fixing potential crash when trying to create a ship from a scripted design that contains unusable components for the creator
- Fixed potential CTD when using FromFromFrom scope in "on_planets_zero_pops" on action
- Fixes CTD on espionage operation phase tooltip
- Fixes CTD when ship is killed by missile
[/expand]
Please keep posting any bugs and Out of Syncs you encounter in the bug report forum. Saves able to reproduce the bugs make the fixing go much more smoothly.
If all goes according to plan, we currently expect to have another patch, 3.14.1592, a couple of weeks from now.
The Vision, Continued
Last week we posted a dev diary on The Vision of Stellaris, and the response has been absolutely overwhelming. As of writing this dev diary, we’re up to around a thousand detailed responses split across various platforms, and we’re reading all of them. I’ve been reading and taking notes since the dev diary was posted, and it’ll take us a little while to get through all of it.
I’m absolutely thrilled with the amount of feedback and the high quality, constructive nature of pretty much every single post. Thank you, everyone.
As a quick initial summary, there seems to be a general consensus with the vision statements, and a high level of support for future changes that improve the game, even if they change existing systems. There seemed to be a pretty strong agreement for exploring alternative systems - especially when it comes to warfare resolution and fleets. There were more diverse feelings around the current pops and job systems, but a large number of you want a more performant system as long as it still captures the general fantasies of the current one. Many of you appear to strongly dislike the current trade system or are at best ambivalent towards it.
The Stellaris community also appears to be much more willing to embrace change than many others - not too surprising considering the number of major changes we’ve made since launch.
Next Week
Next week we’ll review the changes that Stellaris has undergone over the years, go into more detail about more of the conclusions I’ve reached based on the feedback you’ve given, and might have some preliminary release notes for 3.14.1592.
See you then!
Purchase Stellaris: Grand Archive alone or with a discount as part of Stellaris: Season 08!
https://store.steampowered.com/app/2863080/Stellaris_Grand_Archive/
https://store.steampowered.com/app/2863190/Stellaris_Season_08__Expansion_Pass/