Errata
One of the patch notes (now struck through) has been changed to the following:
- The "Shut Up, Wesley!" event can now only spawn after the player has built the Enterprise.
Hello everyone,
Another week of updates comes to Star Trek: Infinite! Here's what we have in store for you.
Gameplay
Missions
- Fixed bug concerning Enterprise Missions Availability. Users who have the Enterprise will now correctly receive missions suitable for it, ensuring appropriate gameplay challenges.
- Cardassian Mission Tree node Education is Power node will now show the correct effect: [list]
- +35% when the node is claimed.
Events
- Reworked The Gas Dilemma event to make it less punishing and more clear: [list]
- Increased the energy and mineral costs of some of the options.
- Took out the effects that killed pops (save for the first one).
- Made a new, lesser version of the Exotic Fuel Source modifier granted when you keep one of the negative ones.
Content
- Tooltips:[list]
- The Liberation War Casus Belli tooltip will now explain clearly what the player must do to declare this type of war via the Diplomacy Window.
- Minefields tooltip will now correctly show the effect they cause on ships when entering the system.
Balance
- We reworked the formula for pop conversion probability. There will now be more probabilities for a pop to convert when using Reeducate Pops.
- Fixed a bug where the Unrepenting Exploitation civic was deducing resources. It will now cancel the resource siphoning when fleets stop bombarding the enemy planets.
Bugs
- Fixed bug where you couldn't deprioritize research, it will now be possible to deselect prioritized research.
- Fixed California Class Ship Design Bug. California class ships will no longer show the upgrade icon.
Lore
- Cerritos and California class ships' 3d models were adjusted to follow the lore more closely.
- Fixed an issue where Nausicaan Fleets incorrectly displayed the Borg flag. They will now display the Nausicaan flag.
Audio
- Galaxy ambiance sound was lowered so it stopped overtaking music and UI sounds. Hazard's audio was also lowered in volume to match the ambiance of the galaxy map.
- Diplomacy tab for Nausicaan, El-Aurian, and Ferengi: Support Power will now trigger correspondent barks audios.
VFX
- VFX Fixed a bug concerning survey VFX. They will now look correct when interacting with any celestial body size.
UI
- Fixed a bug that caused windowed mode to sometimes ignore settings made on the launcher before starting the game.
- Fixed bug concerning particular edge cases of "Fullscreen Borderless Mode".
- Fixed the Investigate button in the Suspicious Flares situation: It will now reference the correct node when playing with the Romulan Empire.
Language, spelling & localization
- Fixed typo in the End of An Era node, it will now say "Federation" instead of "Fedaration".
- Mission Tree: name and position for the Enterprise's crew are separated by a hyphen.
- Fixed multiple visible localization keys in all languages along the game: [list]
- Fixed several localization issues in French translation.
- Button “Victory Condition” in the Victory window
- Title “Victory Conditions” in VC window
- "Class” column in Expansion Planner
- Button “Finish Design” in Ship Designer
- Intel and Relations in any MiPo Diplomacy window.
- Casus belli territorial reparations.
- Improving relations with a puppet state.
[/list]Please note that save file compatibility between versions is not guaranteed.
If you have an important game going, please back up the save file before trying to load the save in the new version. You can roll back to a prior version by right-clicking on Star Trek: Infinite in your library -> Properties -> Betas -> choose the desired version from the drop-down.
If you experience crashing or other issues, first disable all mods and start a new save. If the issue persists, please report it on the Bug Report forums.