News Liste Star Trek: Infinite
At Star Trek: Infinite, we have a profound appreciation for user modding and the countless mods crafted for our game. Today, we're excited to shine a spotlight on some standout examples that can further enrich your Star Trek: Infinite experience.
Creating a game requires a delicate balance—choosing what aligns with our vision while ensuring the gameplay remains balanced and engaging. Naturally, there were concepts and ideas that, while intriguing, didn't quite fit into our final game due to concerns about niche appeal or potential imbalances.
This is where the magic of modding comes into play! With mods, those boundaries can be reimagined. Want an authentic map that doesn't necessarily follow our game's power dynamics? It's possible. Dreaming of new buildings without being constrained by intricate cost-benefit calculations? Mods can make it happen. Some mods even capture that quintessential 'Star Trek' feel, introducing features that might tip the balance in favor of certain factions—but that's all part of the fun.
We wholeheartedly embrace this! Players should have the freedom to tailor their experience, crafting the Star Trek journey they've always envisioned.
Let's dive into a few remarkable mods to showcase the breadth and depth of creativity our community brings, celebrating the incredible talent of our modders.
AlphaAsh
First on our list is the immensely talented AlphaAsh, easily one of our most industrious modders. His passion for modding became evident even before our game's official launch, with a relentless emphasis on authenticity. In fact, some of his mods were so genuine and resonant that we integrated them into our first patch!
Some standout mods from his collection are the "Colonise Mods" which encompasses iconic locations like Rura Penthe, Mars & Luna, and Remen. Each mod accentuates the distinctive flavor of these renowned locales, though they might introduce a few balance nuances.
Our anticipation is sky-high for whatever masterpiece AlphaAsh crafts next!
Aris Vakh'Ba
Next in our spotlight is Aris. Initially catching our attention with an impressive Canon VFX mod, Aris has outdone himself with the recent addition of the "All the Hero Ships" mod. This isn't just a superficial addition; it intricately intertwines new nodes into the Mission Tree, giving ships a genuine and authentic touch.
Other Standout Mods:
Clearer Fonts - Our goal is to eventually integrate such enhancements directly into the game, making the need for this mod obsolete. But until that update arrives, Nelliott's contribution is a significant step towards better readability.
Influence Buildings - Influence is a crucial, tightly-managed resource in our game, especially for certain playstyles. Deadlock's introduction of buildings with a reasonable upkeep cost is a commendable solution. I'm definitely incorporating these into my upcoming playthrough. A big shoutout and thanks to Deadlock.
Things to keep an eye on:
Jellefly / Jebus's - Canonized Map & Events - In an attempt to craft a more true to lore starting map, Jellefly and Jebus have invested significant effort to make a distinctively canonic map layout. While its current form leans heavily towards the Federation and Klingon, and it's still in its alpha stage, the potential is undeniable. As it matures, I have a strong feeling that this mod will carve out a special place in the hearts of our fans.
Pureon - Alternate Reality - Venturing a different direction, his mod offers a sandbox take on the game. It presents players with random starting points for all empires and hides territories like Bajor, Vulcan, Andorian, and Tellarite empires to be discovered. While my personal inclination leans towards Jellefly's structured approach, I recognize and appreciate the community's appetite for diverse gameplay experiences like the one Pureon offers
That sums up our mod showcase for now. The workshop is bustling with fresh mods every day, and given this vibrant momentum, I anticipate sharing another such dev blog post-New Year.
For those keen on crafting mods, enhancing existing ones, or engaging in conversations with their creators, our Star Trek: Infinite Discord is the place to be. We're a thriving community, nearly 3,000 members strong, and we're always eager to welcome more enthusiasts into the fold.
PDX_Ruk
Release:12.10.2023
Genre:
Simulation
Entwickler:
Nimble Giant Entertainment
Vertrieb:
Paradox Interactive
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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