News Liste Star Trek: Infinite

1.0.4 Patch Notes
Star Trek: Infinite
14.11.23 15:11 Community Announcements

Stardate 23870.4



Hello everyone,

It's Tuesday and once more we are here with our weekly patch.

Still not done though, and will be back next week with more fixes and updates.

MAC​
  • Game will no longer crash after a Minor Power is converted into a puppet state.

Gameplay​


Mission Tree​
  • “Born to Spy” Civic from the Romulan Mission Tree will now apply its effects correctly: +1 bonus to spy mission checks and increase your maximum spy cap by +1.
  • “Age of Diplomacy” Cardassian mission node now requires 2 pacts instead of 4 and 20 gifts counting repeat gifts to the same power, minor or major.
  • Requirements for Geordi LaForge’s Mission Tree node reduced from 3 anomalies Enterprise needs to research to 1.
  • "Clean Slate" Cardassian mission will no longer ask for more than 80% empire stability but for 80% or higher.
  • The "Doctor's Orders" mission node has it's requirements reduced to just surveying one system on a hazard.


Events


  • “Early terraformers” event now limited to Barren biome planets.
  • Requirements to start UFP Minor Power integration are now properly checked.
  • Shadows Without Bodies event for Romulans and Cardassians: corrected multiplier value for energy credits from 500 to 6.
  • “Odd Flare” event will now always create an anomaly that allows the player to continue the chain of events.
  • Cardassia V will now longer be affected by events that weren't intended for it. This fix will not apply retroactively to savegames.

Balance


  • Settlers will now produce 2 amenities each in order to avoid starting colonies with negative amenities.
  • Spawn rate for anomalies doubled in early game.
  • Certain anomalies will only spawn after the player has built the Enterprise.
  • Kurlan Naiskos anomaly will not repeat"
  • Reworked success rate in Espionage missions in order to encourage strategic decision making. It will now present a progression from "Gather Intel" - the easiest - to "Sabotage Starbase" - the hardest - based on risk and reward rates.
  • Systems will no longer be generated far away from the galactic core, in order to avoid difficulties while trying to access specific systems at the edges of the map.
  • Finishing Janeway's path for the crisis will now correctly re-open the highway node previously closed by the Borg.
  • "Terraform technology" will now be a prerequisite to "Advanced Terraform Technology".
  • The Enterprise will no longer be left without a captain after a procedurally generated captain is removed from it.
  • Neutral Zones identification:
  • [list]
  • Neutral Zones will now display a flag for Unidentified Empires
  • Unidentified Empires will now be described as Neutral Zones
  • Corrected Reality Rift galactic hazard damage, it will now display the real amount of 300.
  • [/list]

    Lore​


    • Humans, Vulcans, Andorians, and Tellarites will now be considered founding members species of UFP.
    • Enterprise leaders will no longer be susceptible to de-assignment.
    • Troi will no longer be dismissed as a special envoy when limits are reduced; she will now remain regardless of envoys limit changes.
    • Fixed leader traits for Riker, he will now spawn with its corresponding traits.
    • Event coherence: The following events will no longer occur in Habitats worlds:
    • [list]
    • Metamorphosis
    • Of Klingons and Romulans
    • Femnova
    • Paradise
    • Forever Young
    • The Birds and The Beeps
    • Ruins Uncovered
    • Stella Maris
    • Captain Dad
    [/list]

    Ships


    • Added Warp Speed minimum limit to prevent excessive negative effects stacking below it.
    • Ships will no longer carry hazard effects out of the hazard zone.
    • Fleet manager will now reflect changes in the Enterprise fleet if it gets updated while it is open.
    • Reworked ship names:
    • [list]
    • New names added per major power, to reduce likelihood of ship names repeating
    • Lore-inspired ship names, drawing from that civilization's history, culture, and notable persons including rulers, scientists, cultural icons and other thought leaders."
    [/list]

    UI​


    Image & resolution
    • Replaced icon for "Do no harm" modifier to make it more intuitive.
    • Reworked colors for job icons, they will now have colors according to tier, being specialist's icons in silver and worker's icons in bronze.
    • Text fitting will no longer truncate the text and will now avoid losing format while fitting.
    • Fixed the cropped Trade Negotiations Window, it will now fit the screen in resolutions lower than 1440p
    • Fixed compatibility issues with "Full Tiny Outliner" mod. Texts should not overlap anymore.

    Notifications
    • Assassination Attempt" MiPo Mission now displays the correct Minor Power name.
    • The Hire a Leader popup will no longer crash if the tooltip for its options becomes invalid while its still open.
    • "Spy mission failed" pop-up will now trigger for the correct player and will include the name of the target empire and the system that the mission took place in.
    • The “New tradition alert” pop-up will no longer appear once the player has activated all of the traditions.
    • Home Planets will now be listed in the Species Tab.
    • Deceased Enterprise captains will no longer show up in the Leaders window.
    • Corrected timing for victory and defeat notifications during a war. They will now appear immediately after two other major powers fought a war, the player chose to support one side in the Situation, and the Situation completed.
    • "First Contact With a New Civilization" event. Clarified information about the option "Aliens" modifier that increases pop growth speed. It will now show that's 5% for 5 years.
    • Special projects related to several MiPo missions will now specify the amount of Research required, when it applies.

    Audio​


    • Adjusted the pitch of Klingon voiceovers to better match character profiles in both English and Klingon versions.
    • You will now hear "nuq'neH" both in English and Klingon when the Diplomacy window is open.

    Language, spelling & localization​


    • New localization batch incorporated. It addresses all reported localization issues and includes fixes up to and including last week.
    • Borg Crisis: Modified text of the "Hivemind Vessel" event option B to clarify that choosing this option will push the next part of the crisis further down the line.
    • Added missing localization for Klingon planet modifier Sto’Vo’Kor in Qo’noS colony.
    • Fixed localization for the tech that unlocks the Defiant-Class, it will now include the name of the ship class with the proper tooltip and description on hover.
    • Fixed several localization issues in Spanish including texts for Romulan ship reactors, war situation events and Diplomatic Stance policies.
    • Fixed localization issues for
    • [list]
    • Defiant schematics description
    • Upgrade Defense Platform
  • Mentions of FTL and Hyperlanes have been replaced for "warp", the proper terminology.
  • [/list]

    Please note that save file compatibility between versions is not guaranteed.

    If you have an important game going, please back up the save file before trying to load the save in the new version. You can roll back to a prior version by right-clicking on Star Trek: Infinite in your library -> Properties -> Betas -> choose the desired version from the drop-down.
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    Release:12.10.2023 Genre: Simulation Entwickler: Nimble Giant Entertainment Vertrieb: Paradox Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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