News Liste SPECTRE

Welcome back! It's been nearly a year since Spectre's released a true patch.
SPECTRE
26.10.24 21:47 Community Announcements
Hey guys, we're back with a massive update! Many changes to maps, bug fixes, settings, features, and more! We're so excited for this release and we'd like to thank you all from the bottom of our hearts for sticking with us. If you haven't already be sure to join our discord for the latest information on our thoughts, and devlogs, We hope you enjoy! :)

--Bug Fixes--
• Fixed a bug where many settings did not properly reflect their true values (e.g., resolution scale might show 100 - but be set to 66).
• Fixed a bug causing FSR sharpness to not apply on the next session.
• Fixed a bug where selecting loadout 1 could cause a crash.
• Fixed a bug where rapidly selecting gadgets could cause a crash.
• Fixed a bug where voice chat code could cause crashes.
• Fixed a bug where Reaper's reload sound could be heard from anywhere.
• Fixed a bug where Reaper lacked footstep sounds when moving diagonally.
• Fixed a bug where Reaper could move while being grabbed from a ledge.
• Fixed a bug where respawning could fail due to actor initialization issues or respawn timer bugs.
• Fixed a bug where FSR and Nvidia DLSS could be enabled simultaneously.
• Fixed a bug where Ready Up in the lobby wasn't being utilized; the server host must now also ready up to start the game.
• Fixed a bug where it was impossible to knock out the reaper after grabbing them
• Fixed a bug where the timer did nothing when it ran out after grabbing reaper (now knocks them out if timer runs out)
• Fixed a bug where reapers could not be grabbed if they were standing in specific situations due to height difference
• Fixed a bug causing new patches to overwrite your saved settings
• Fixed a bug causing a crash when pressing tab
• Fixed a bug where you could no longer move after being knocked out by a spectre
• Fixed a bug where jittering and animation issues would occur for a few seconds after snapping the reapers neck as spectre
• Fixed a bug where when sprinting, the reaper would try to tackle/bash the location a spectre has recently died in
• Fixed a bug where pressing shift as spectre would uncrouch you even when it shouldn't
• Fixed a bug where if a spectre died in the middle of a neckgrab, the reaper would no longer be able to move
• Fixed a bug where the spectre could not execute a necksnap or knockout after grabbing the reaper (both would be stuck forever as a result)
• Fixed a bug wherelobby player count always showing as ?/4
• Fixed a bug where explosions from hacked terminals would happen in unexpected areas
• Fixed a bug causing Settings UI to have an incorrect value meter when turning on FSR.
• Fixed a bug where spectre could continuously grab a knocked out spectre potentially stunlocking them forever
• Additionally, Reapers can no longer be grabbed from behind for 2 seconds after recovering from knockout

--Quality of Life (QOL) Improvements--
• Turning off FSR automatically reapplies your last screen-scaled resolution
• Changing Anti Aliasing settings no longer turns off DLSS
• Readjusted the placement of some settings for consistency
• Added confirmation prompt when changing window settings (automatically reverts resolution and screen mode if changes are not confirmed)
• DLSS sharpness now has the same UI slider as FSR sharpness
• Fixed padding issues with certain settings being misaligned
• Slider percentage values now range from 0 to 100 instead of 0.0 to 1.0
• FSR and DLSS sharpness now have a minimum value of 10 to avoid accidental deactivation (dedicated checkboxes must be unchecked to disable them)
• DLSS Sharpness renamed to NIS Sharpness
• Fixed UI bug causing incorrect value meter when turning on FSR
• Pressing shift as a specter while crouched will now uncrouch you
• DLSS settings are now disabled when the DLSS button is unchecked, similar to the way the FSR section works
• Enabling DLSS now applies the DLSS Quality Mode and NIS Sharpness Settings (previously required re-selection)
• Only possible for one to be enabled at a time
• As long as the game is focused when a player spawns after death, they will immediately have input for their character (sometimes you had to click in order to receive input)
• Pressing shift as a specter while crouched will now uncrouch you.

--What's new--
• New Spectator System
• Spectators can now see who they are spectating
• Spectators now have a way to leave the game
• An eyeball appears when someone is spectating you
• Matches are always visible, even after the game starts.
• Ready Up system in the lobby; server host must now also ready up instead of immediately starting the game.
• Loadout & Game Settings Changes
• Added default loadouts: activates if the game starts and no meaningful loadout changes have been made.
• Saving a loadout is no longer instant and must be held for about 0.65 seconds to avoid accidental overwrites.
• Game time now drops to 5 seconds remaining upon a team losing all of their lives
• New respawn system
• Smoothed camera following Spectre
• Corrected Spectre aiming to feel less ‘floaty’ or ‘drifty’.
• Adjusted Spectre Night Vision to better illuminate dark areas while not blinding player in all other
• areas. Tested on all maps for consistency.
• Fixed Reaper Motion Vision to allow for better world visibility while active (before, the map beyond the pulse grid was blacked out).

--New Settings--
• Window Modes & Resolution Options
• Added borderless windowed mode option.
• Added fullscreen mode option.
• Added windowed mode option.
• Added all resolution options.

--Neck Grab Adjustmemts--
• (Buff) Neck Grab Attempt can now be held down instead of only clicked and will automatically grab the reapers neck the moment it is possible
• Notes: The window of opportunity can be very small, and grabbing a player shouldn't be a game of luck and smashing down left click in hopes of it activating.

• (Direct Buff) Neck Grab Max Height Difference: 10cm -> 20cm
• Notes: sometimes a reaper could be ungrabbable/unkillable because you had to be right behind them, but the hill or stairway directly behind them was too high or too low...

• (Direct Buff) NeckGrab Forward Direction Variance: 0.8 -> 0.6
• Notes: This is Dot Product calculation, before you needed to be looking 80% at the same direction as the reaper, now you only need to be looking at least 60% the same direction. This should result in more successful grabs

• (Direct Buff) NeckGrab Trace Radius: 15cm -> 45cm (Now matches the size of the reapers hitbox)
• Notes: The hitbox was made slightly larger to help detect if a reaper is actually near you, and latch onto them. At 15cm you essentially needed to position your spectre perfectly onto the reaper (not your crosshair) At 45cm you have a little bit more wiggle room

--Maps--
• Frostbite
• Corrected placeable explosive not opening door
• Corrected issue where Reapers would get stuck on outdoor stairs.
• Material and texture fixes throughout.

• Yard
• Corrected an asset draw-distance issue that would cause areas of the map to disappear.
• Optimized and corrected unnecessarily taxing materials around map.
• Revised Spectre spawn for easier/faster navigation.
• Changed the way vents in Spectre Spawn translate to exits throughout the map to reduce time spent reaching exit.

• Jungle
• Corrected lighting at Spectre spawn so that the paths are actually visible with NV on.
• Fixed particle systems throughout map that would cause drops in framerate (namely the fog in the - Harvester room).
• Optimized rain particle system
• Reduced directional light
• Updated underground entrances
• Revisited Foliage LOD
• Adjusted audio attenuation throughout map.
• Corrected blinding Harvester light source

• HQ
• Adjusted lighting throughout
• Started instancing actors throughout
• Replaced larger, inefficient meshes
• Textures fixed, started optimizing materials throughout
• Corrected mesh draw distance throughout
• Corrected light, fog, reflections and bloom

• General
• Updated and optimized Main Menu
• Optimized Smoke Grenade performance, as the particle system used would cause severe drops in framerate.
• Created a new Niagara system to replace existing smoke.
• Adjusted audio of Reaper weapons giving them unique audio and specialization
• Added attenuation and spatialization to Reaper reload sfx (before, the Reaper reload could be heard from anywhere on the map)
• Corrected and applied appropriate LODs to all meshes in use by maps.
• Started instancing meshes for better performance and reduced draw calls.
• Reviewed all textures in use by the project and optimized where applicable including converting - - - texture to PowerOfTwo and reducing size.
• Reduced light inscattering on the Reaper flashlight, so the beam isn’t cast/visible through assets.
• Corrected any textures that weren’t able to generate mip maps (optimization)
• Revised all alternate vision modes.
• Texture and material fixes after moving to 5.4
• Updated map previews in UI
• Assigned missing physical materials throughout.
Logo for SPECTRE
Release:24.07.2023 Genre: Actionspiel Entwickler: Symbiosis Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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