News Liste SPECTRE
AR Changes 1/3
BaseDamage: 30 -> 12 (Now takes 9 shots to kill a spectre upclose instead of only 4)
New: HeadshotDamage: 100
New: Bullet Damage Reduction Per Meter: 0.2 (this means for every meter the bullet will do 0.2 less damage)
New: Headshot Bullet Damage Reduction Per Meter: 4
New: Headshot Bullet Damage FallOff At Distance: 25 (this means headshots won't accumulate falloff damage until after 25 meters, Example: 26 meters would do 99.8 damage)
New: Minimum Possible Damage: 5
New: Minimum Possible Headshot Damage: 30
Upclose shots to kill: 4 -> 9
Shots to kill past 15m: 4 -> 13
Headshots To Kill before 25m: 1
Headshots to kill before 36m: 2
Headshots to kill before 41m: 3
Headshots to kill after 40m: 4
Notes: Right now the only correct gun to use is the AR, With no bullet drop, only 4 shots to kill, and an instant kill headshot, along with attachments, least recoil, etc. You were actually putting yourself at an all around disadvantage using anything else. These changes aim to entice you to switch to your secondary weapon for faster kill potential when a spectre is nearby. It also aims to discourage camping the best area on the map for easy hotshot insta kills. (The AR is not a sniper... but potentially we could add a sniper to the game if needed). Finally we want the AR to be a good choice in all situations, just not the best choice in all situations.
SMG Changes 2/3
BaseDamage: 18 -> 15
New: Headshot Damage: 20
Automatic Speed: 0.1 -> 0.05 (it spits bullets out twice as fast)
Magizine Capacity: 20 -> 30
New: Bullet Damage Reduction Per Meter: 0.6
New: Headshot Damage Reduction Per Meter: 0.6
New: Minimum Possible Damage: 3
New: Minimum Possible Headshot Damage: 7
Notes: This gun really hurts upclose, and doesn't depend on headshots for fast kills like the other guns. Good recoil management is key with this gun. It has the fastest kill time at medium and short ranges excluding headshots. (though headshotting will still kill about 1.5x times faster assuming every bullet landed) This gun has insane fall off damage, and unlike the shotgun Aiming down sights won't help much landing your shots due to the high recoil.
Shotgun Changes 3/3
Shotgun Pellet damage: 8 -> 10
Shotgun Pellets per shot 7 -> 8
Shotgun spread 2 -> 2.5
ShotgunSpread hipfire: 2.5 -> 3.0
Removed: 5 Shotgun pellet hits required to be considered a headshot
NEW: ShotgunSpread aiming: 1.5
New: Shotgun headshot pellet damage multiplier: 5
New: Shotgun pellet damage reduction per meter (also reduces headshot damage): 1
Notes: These changes will help the shotgun standout as a strong upclose weapon, while also doing good chip damage from a medium range. Barrel stuffing a spectre with a shotgun will require two shots minimum unless atleast one pellet hit their head. This change makes it so that the SMG will provide the fastest nonheadshot killtime upclose for bodyshots. The shotgun should be a great weapon upclose even without having to aim, but it became rapidly unusable and luck based the further the player got due to the randomness of the pellets, and falloff damage. Accurately aimed shots should feel rewarding and not so dependent on pellets deciding to hit or miss the target
Reposted shotgun changes so you can see all the changes in one post.
Release:24.07.2023
Genre:
Actionspiel
Entwickler:
Symbiosis Games
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop