- Performance enhancements
- Reworked parts of the level to allow for more fluid traversal
- Reworked Spectre spawn exits to be more integrated with map.
- Modified height of several assets to allow Spectres to climb them
- Added new closed area around Trainyard Alley (Measured and tested for Split Jump)
- Reworked interior of Inventory area
- Adjusted lighting
- Added new vent entrance to Inventory building with EnviroMod
- Corrected breach terminal of Control Room in Terminal building
- Modified layout of catwalks on Inventory roof, allowing for easier descent
- Replaced vent into Terminal (via roof) with an easier entry
- redid entire asphalt meshes to take care of some collision issues
- Adjusted material on non-shootable glass to include visible reinforcement
Always On Screen Objective UI
- hackable objectives now appear on screen at all times, follow edges of the screen
- position themselves to give players a better sense of direction for each objective
- Reaper-version of the hackable objectives now flash and are easier to locate, find when being hacked
- Reaper's alarm logs now display when an objective is being hacked and which objective is being hacked
- objective UI should react to character HUD opacity adjustments in the main menu