Changelog
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New stuff
- Added 10+ new weapons & modules
- Replaced more crew deaths with (permanent on temporary) crew wounds in majority of events (crew deaths can still occur due to events, but less often, and mostly by events dealing HP damage rather than kills)
- Added 1 new perk (DIY nuke arsenal) and updated some perks
- New help page "combat & economy presets"
- Added readme.txt
- Community localization now possible, read more from localization.tsv Balancing
- Level 3 metal gathering quest is now optional
- Fierce Sincerity (player ship) has a new cool starting weapon and +1 nuke slot
- Pumpkin Hammer has now more intuitive module layout from start
- slightly improved stats of most player ships
- made all integrity modules better
- increased capacity of fuel, synth and explosive packs
- balanced and updated enemy ships, cannons, other weapons
- made Pirate Queen ship a little weaker
- reduced upgrade cost from core slot to hybrid slot.
- DIY minicannon now takes 1 more explosive per volley. Fixes & misc
- Fixed an issue that none of the 3 fate achievements could be achieved since version 1.1.19
- Fixed an issued that locked doors remained locked after being destroyed
- Fixed plural form export from scripts when . was used in TT func. Fixed some starmap related localization issues.
- Some hovertext fixes
- Fixed an issue that evasion over 100 made enemy weapon super accurate
- Moved Easy tiger ship nuke slots after weapon slots in quick select
- Duplicate key bindings are now colored red in Menu/Settings/Controls
- Added message about saving battle preset
- Added a hack that regularly checks if some modules in storage are unpacked, if so, they are packed again.
- When a stale drag selection box is detected, it will be removed on next drag select
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Shortest Trip to Earth
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