Please read the changelog below for a full overview.
New content & features
- Added one new game mode (Beginner mode) and updated existing modes
- New feature: Ship module storage can be now upgraded for greater capacity (the storage module is now visible in UI only)
- New feature: "warp to system" button in the star map view (in star systems that you can warp to)
- New feature: It's now possible to save crew members to empty slots in the quick selection bar
- New feature: It's now possible to change the order of the guns in the quick selection bar
- New feature (turned off in the beginner mode) "Permanent module damage": a critical hit (~20% of all hits) may reduce max hitpoints of module permanently by 50% (read the in-game help page about permanent module damage for full info)
- Improved feature: crew will load their combat weapons even during movement or mid-magazine (previously, reloading was possible only while standing and after emptying gun magazine)
- Improved feature: crew role button now opens when hovering over it
- Improved feature: selecting a module in loot panel or storage now activates Install/Move command, making placement markers visible
- Created new memorial service popup for pets
Balance and related
- Multiple starting ships can be now unlocked during a single run
- Completing a level may now unlock both a ship and a perk
- The Tigerfish starting module set and stats have been improved. It's now a better ship
- Made most of the shield batteries better
- Reduced amount of intruders for some enemy ships
- Updated level 9 ships
- Added 2 nuke slots to a small Slaver ship
- Rebalanced the toughest enemy fleet in sector 1 (made it less dangerous)
- Swapped firefight and repair priorities for repair officers (should fix one navigation overload issue and repairing burning modules issue)
- Sector 2 boss won't allow player escape any more.
- Besides Cryosleep and Sensor modules, enemy ship crew now also ignores working in Garden and Lab modules during battles
- Smugglers now offer much more favourable deals
- All non-biotech reactors now also give explosives as scrap
- View sector button in sector map is now visible even if warping is not possible.
- Rebalanced stats of numerous enemy crew
Updated info & visuals
- Updated Tigerfish description
- Updated ship health points hover text, it now shows remaining ship max hp and also combined permanent damage
- Enemy projectiles now have hover text describing how to prioritize those projectiles for point-defences
- SOS button is now animated when the player has no fuel
- Module hover box is now moved when over right or bottom screen edge
- Sectors text: "Sector info" changed. Minor changes here and there
- Updated projectile names
- Updated tutorial texts
- Artifacts have type icons now
- Enemy warp drives are now more closely monitored and "enemy warping" comtip is closed when enemy warping is prevented
- Added help page for permanent module damage
- Menu now shows what game mode is currently on Item hover in info panel now has sorting
- Crew level up icon now blinking in UI
- Most of the item hovers in PlayerPanel are now sorted by +- values
- Updated sector summary "perks found" hover text
- Changed organics pack avatar colour to green
- Moved craftable container modules from Essential to Cargo group
Fixes and Misc improvements
- Major fix: idle enemy crew won't leave the ship any more on battle start
- Idle enemy crew accidentally outside their ship will now try return to their ship
- Fire officers now only see a fire in the same ship the crew is in. Intruders now only pick targets that are player crew and also in a player ship
- Fixed DIY bridge scrap cost
- Fixed 1 gas giant text
- Aiming a beam at an enemy ship without a shield doesn't highlight shield points bar under the ship any more
- Enemy warp drives are now more closely monitored and "enemy warping" comtip is closed when enemy warping is prevented
- FirstGameLoad scene now shows "Loading..."
- 6x cryosleep attempted nav-mesh fixes
- Game loading is now faster and UI stays responsive (asset bundle loading is now asynchronous)
- Ship modules can now be placed and replaced with right-click into storage panel UI
- Removed one name from human name pool, reduced level4 boss beam weapon accuracy by 1
- Fixed a bug that caused all game modes to apply beginner starting resources
- Storage UI element animation tuning
- Fixed one com channel picture in the tutorial
- Fixed sound issues when multi selecting crew so that multiple quick selection slots get selected too
- Fixed an issue where drag selecting a crew while it dies caused a drag selection box to not to disappear.
- Fight fire command is now a priority over the repair and operate command when hovering a "burning module"
- Fixed an issue that tutorial sometimes got beginner mode starting bonuses (when the previous game was in beginner mode)
- Repairs stopped comtip is now triggered more reliably when repairing stops
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Shortest Trip to Earth
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