We've been working away on a fresh update to make your travels even better. Check out the details below and let us know your thoughts!
New content
- Sector map panel has now "view system" button
- Viewing distant system on starmap now creates "return view to ship" button
- Selecting a point def now highlights projectiles it can target
- Player can now set the priority target for point defence module (like giving weapon attack cmd)
- Projectiles are now hoverable and selectable (not blasters)
- Module slot downgrade now asks confirmation
- Multi crew actions panel now shows crew count in header
- Added "intruders" help page and and tip given when first intruder starts welding in
- New perk for Tigerfish: can now start with an explosives combinator
Balance
- Fate bonuses are now given only after all items (perks and ships) are unlocked
- Tigerfish has more resource & evasion bonus.
- Dronebays and medbays can now heal more people simultaneously
- Dronebays and medbays now use less resources to heal wounds
- Increased nuke HPs
- Reduced number of intruders sent by some hostile ships
- Updated Spideraa bridge
- Level 9 boss, added 1 more nuke slot.
- Made warpdrives slightly slower
Fixes
- Fixed crew fight fire command not working properly
- Fixed researchable beacon with endless loop
- Fixed errors with saving and loading
- Battles after final boss won't change game victory path any more
- Modules in loot panel don't request power any more (no more red power icon)
Misc
- Moved some serialisable classes and structs to a separate folder (prep for better modding capabilities)
- Removed % shown after evasion from all places
- Cryosleep defreeze button in UI is now shown only when there is actually crew in that cryosleep
Connect with us to stay up to date!
Shortest Trip to Earth
Iceberg Interactive
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