We've been working away on a fresh update to make your travels even better. Check out the details below and let us know your thoughts!
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New content
- Sector map panel has now "view system" button
- Viewing distant system on starmap now creates "return view to ship" button
- Selecting a point def now highlights projectiles it can target
- Player can now set the priority target for point defence module (like giving weapon attack cmd)
- Projectiles are now hoverable and selectable (not blasters)
- Module slot downgrade now asks confirmation
- Multi crew actions panel now shows crew count in header
- Added "intruders" help page and and tip given when first intruder starts welding in
- New perk for Tigerfish: can now start with an explosives combinator
Balance
- Fate bonuses are now given only after all items (perks and ships) are unlocked
- Tigerfish has more resource & evasion bonus.
- Dronebays and medbays can now heal more people simultaneously
- Dronebays and medbays now use less resources to heal wounds
- Increased nuke HPs
- Reduced number of intruders sent by some hostile ships
- Updated Spideraa bridge
- Level 9 boss, added 1 more nuke slot.
- Made warpdrives slightly slower
Fixes
- Fixed crew fight fire command not working properly
- Fixed researchable beacon with endless loop
- Fixed errors with saving and loading
- Battles after final boss won't change game victory path any more
- Modules in loot panel don't request power any more (no more red power icon)
Misc
- Moved some serialisable classes and structs to a separate folder (prep for better modding capabilities)
- Removed % shown after evasion from all places
- Cryosleep defreeze button in UI is now shown only when there is actually crew in that cryosleep
Connect with us to stay up to date!
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Shortest Trip to Earth
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