New content and features
- Added new ship: Easy Tiger (along with new crew, exotic weapons, modules and ship-specific perks)
- Added new functionality: you can now mutliselect all crewmembers assigned to a job (for example select all firefighters or select all lab workers) with a single click
- Added new DIY plastics nuke
- Tigerfish and Nuke runner are now available only in challenging/hardcore difficulty
- Some extra sector lore/story is now visible between levels (used to be readable only from sector selection)
Balance-related updates
- In challenging/hardcore difficulty: module max hp damage now happens less, in 10% cases instead of 15%
- Made many cannons slower to reload but more accurate
- Made drones/humans a little faster
- Made many containers better
- Made medical cryosleep even better
- Gave all player ships new craftable nukes
- Added empty misc slots to Rogue Rat & Weirdship in place of old module storage.
- Most playable ships now start with more credits (420)
- Majority of cannons and gatling guns are now more accurate and consume less explosives
- Reduced cost of converting explosives to fuel
Fixes & misc changes
- Crew repair stopped message now appears only for player own crewmembers
- Endurance and Roundship cargo slot fixed: added new misc slot to its place
- Fixed cryosleep 3x medical navigation
- Changed navmesh for Pirate Kalev to fix a nav issue
- Fixed endurance perk
- Fixed a misplaced door on atlas ship
- Changed weapon decoy module graphics
- Changed button sounds on crew assignments panel