[b]???? IMPORTANT[/b]
[b]First game launch after patch might take a minute or two along with ~5fps showing[/b], but do not worry - it's the engine generating metafiles for better optimization. After the first launch, every consecutive launch will be much, much much faster. Same with game saves.[b]DirectX Version[/b]
If you are experiencing crashes on the loading screen, please change the DirectX version in Steam's game settings.
[b]CHANGELOG FOR SINGLEPLAYER[/b]
- imizations, performance boost by up to ~40%
- Much faster game launching time
- Optimized save system & loading system
- Electric hazard not turning off properly has been fixed
- Steam hazard not turning off properly has been fixed
- Hulls not falling down after loading a save & using winch fixed
- Better UI optimization
- Game losing focus fixed
- Crate auto-snap not working after save load fixed
- Scanner not showing info about props fixed
- Gamepad UI navigation improvements & fixes
- Hammer upgrade animation showing when buying bombs fixed
- Keybind changes not saving sometimes fixed
- Grappling hook crosshair not showing fixed
- Sorting place fixes & optimization
- Furniture not applying physics & falling down fixed
- Ohio & Kursk flaps coming back onto the ship after save loading
- Autosave system rework
- XESS & DLSS optimizations
- Crate sometimes disappearing when picking up with LMB fixed
- Truck collisions improvements
- Physics & collapse system improvements & fixes
- Bomb detonation system rework
- Added options to lower/turn off VFX effects for better FPS on lower end PCs
- English translations & typos fixes
- Textures small changes & improvements
- Click if you're stuck not working in some situations fixed
- Ingame music not playing fixed
- Hammering sound not always playing when quickly destroying connectors fixed
- Added draw distance system for better FPS count & optimization on big ships
- Better ships collapse system
- Tools optimization
- Tutorial waypoints not showing up fixes
- Main Menu changes & improvements
- Graphical improvements & fixes
- Lighting improvements
- NEW FEATURE - player house upgrades & decorations
- NEW BEACH AREA
- Truck speed & weight tweaks
- SKIP TUTORIAL button added in tutorial
- Moving while tutorial pop-up shows on the screen fixed
- Connectors tweaks & changes
- Hammer strike zone was made a little bit bigger
- Added option in settings to set game's memory usage for physics simulation amount
- Elements falling under the landscape fixes
- Tweaks to heavy element obstacles detection
- Grappling hook improvements, players should be getting stuck way less
- Crate weight limit changes with upgrades, weight limit has been increased
[b]CHANGELOG FOR MULTIPLAYER[/b]
- ps not spawning properly with all elements fixed
- Spawning submarines kicking guests from server fixed
- Client's truck load gets reset after using "Sort excess" fixed
- Scrapping ship causing clients to get kicked fixed
- Limbo after leaving the server for clients fixed
- Back to main menu not working for clients & host sometimes fixed
- Crate in client's hands having wrong texture & animation fixed
- Buying mobile cargo causes hammer upgrade animation to play fixed
- Mobile cargo not registering crates thrown into it fixed
- Mobile cargo displaying as empty for the client fixed
- Launching many bombs causes client to get disconnected fixed
- Weight from host to client updating fixed
- Added option to block guests from using shops (and spending host's money without permission, anti-troll tool)
- Nicknames over player's heads will be now visible through walls to let players know about their positions
- PIN functionality fixed
- Connectors visibility for server guests improved & tweaked
- Broken connectors floating for clients fixed
- Sorting place widget tweaks and fixes
[b]New DLC - Floating Cities - Coming Soon! Add it to your Wishlist ????[/b]
https://store.steampowered.com/app/3142330/Ship_Graveyard_Simulator_2__Floating_Cities_DLC/ [url=https://discord.gg/evKuacn8uE]
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See you soon
Ship Graveyard Simulator Team
