???? IMPORTANT
First game launch after patch might take a minute or two along with ~5fps showing, but do not worry - it's the engine generating metafiles for better optimization. After the first launch, every consecutive launch will be much, much much faster. Same with game saves.
DirectX Version
If you are experiencing crashes on the loading screen, please change the DirectX version in Steam's game settings.
CHANGELOG FOR SINGLEPLAYER
- imizations, performance boost by up to ~40%
- Much faster game launching time
- Optimized save system & loading system
- Electric hazard not turning off properly has been fixed
- Steam hazard not turning off properly has been fixed
- Hulls not falling down after loading a save & using winch fixed
- Better UI optimization
- Game losing focus fixed
- Crate auto-snap not working after save load fixed
- Scanner not showing info about props fixed
- Gamepad UI navigation improvements & fixes
- Hammer upgrade animation showing when buying bombs fixed
- Keybind changes not saving sometimes fixed
- Grappling hook crosshair not showing fixed
- Sorting place fixes & optimization
- Furniture not applying physics & falling down fixed
- Ohio & Kursk flaps coming back onto the ship after save loading
- Autosave system rework
- XESS & DLSS optimizations
- Crate sometimes disappearing when picking up with LMB fixed
- Truck collisions improvements
- Physics & collapse system improvements & fixes
- Bomb detonation system rework
- Added options to lower/turn off VFX effects for better FPS on lower end PCs
- English translations & typos fixes
- Textures small changes & improvements
- Click if you're stuck not working in some situations fixed
- Ingame music not playing fixed
- Hammering sound not always playing when quickly destroying connectors fixed
- Added draw distance system for better FPS count & optimization on big ships
- Better ships collapse system
- Tools optimization
- Tutorial waypoints not showing up fixes
- Main Menu changes & improvements
- Graphical improvements & fixes
- Lighting improvements
- NEW FEATURE - player house upgrades & decorations
- NEW BEACH AREA
- Truck speed & weight tweaks
- SKIP TUTORIAL button added in tutorial
- Moving while tutorial pop-up shows on the screen fixed
- Connectors tweaks & changes
- Hammer strike zone was made a little bit bigger
- Added option in settings to set game's memory usage for physics simulation amount
- Elements falling under the landscape fixes
- Tweaks to heavy element obstacles detection
- Grappling hook improvements, players should be getting stuck way less
- Crate weight limit changes with upgrades, weight limit has been increased
CHANGELOG FOR MULTIPLAYER
- ps not spawning properly with all elements fixed
- Spawning submarines kicking guests from server fixed
- Client's truck load gets reset after using "Sort excess" fixed
- Scrapping ship causing clients to get kicked fixed
- Limbo after leaving the server for clients fixed
- Back to main menu not working for clients & host sometimes fixed
- Crate in client's hands having wrong texture & animation fixed
- Buying mobile cargo causes hammer upgrade animation to play fixed
- Mobile cargo not registering crates thrown into it fixed
- Mobile cargo displaying as empty for the client fixed
- Launching many bombs causes client to get disconnected fixed
- Weight from host to client updating fixed
- Added option to block guests from using shops (and spending host's money without permission, anti-troll tool)
- Nicknames over player's heads will be now visible through walls to let players know about their positions
- PIN functionality fixed
- Connectors visibility for server guests improved & tweaked
- Broken connectors floating for clients fixed
- Sorting place widget tweaks and fixes
New DLC - Floating Cities - Coming Soon! Add it to your Wishlist ????
https://store.steampowered.com/app/3142330/Ship_Graveyard_Simulator_2__Floating_Cities_DLC/
See you soon
Ship Graveyard Simulator Team