Hey Ship Breakers! ????⚓
We've got great news! The latest update for Ship Graveyard Simulator 2 has just dropped! ????????
We know it's been a while since the last update, and we're really sorry about that. ???? For the past few weeks, we've focused all our attention on fixing the issues with contracts that many of you reported. It should be running smoothly now! ????️✨
Thanks for sticking with us and being patient. Your support means the world to us. You're the best crew we could have ever asked for! ⚓❤️
Jump back into the game and check out what we've prepared for you! It's time for some wrecking! ????
Patch notes:
SINGLEPLAYER
- CONTRACTS OVERHAUL, FIXES AND IMPROVEMENTS
- Truck collision improvements
- Contracts polishing
- Save version added in menu
- Leftover floating pipes & wires fixes
- Submarines fixes & constant polish
- Scanner display fix
- Visual electric hazard effect fix
- Tutorial pop-ups fix
- Winch ceiling & obstacles highlight time increased
- Contracts widget showing up in shiptube fix
- Fix for invisible box when picking up with LMB
- Radioactive hazard changes
- Hulls unable to be winched off/craned & underground showing obstacles fix
- Translations fixes
MULTIPLAYER
- Day/Night replication fixed for host & clients
- TPP animations improvements & fixes
- Collectibles visibility fix for clients
- Connectors fixes for clients & syncing problems
- Electric hazard effect not turning off after destroying box with bomb fix
- Winch system fixes
- Chat improvements, now chat shows system messages with server information
- Server searching & filtering fixes and improvements
- Armano missing connectors fix
- Possibly fixed not-full ship generation after buying
- Player count on server list fix
See you soon,
The Ship Graveyard Simulator 2 Team