Dear Players,
Over the past few weeks, we've released multiple updates to the unstable beta version of the game, addressing memory leaks, crashes, and other gameplay issues reported by the community.
This patch fixes many of those problems while also improving overall stability and performance. The latest beta version has received a lot of positive feedback, confirming these enhancements.
We're continuously working to support the game, so if you encounter any issues, don't hesitate to reach out on Steam or Discord—we’ll do our best to address them.
SINGLEPLAYER
- Memory leak causing crashes & bad performance after longer period of playing FIXED
- Crashes fixes (still WIP, it's a long proccess to eliminate everything properly)
- Graphical improvements, better lighting, more vibrant colors and no more permanent fog
- More optimalization of the game's engine
- Mobile cargo not counting materials in them for contracts after save->load FIXED
- Safes can no longer be picked up "by accident" with multipickup before they're opened
- Gas hazard effects staying mid-air sometimes FIXED
- Reset to defaults not working for "controls" settings FIXED
- Multi-pickup max upgrade level now collects more elements at once
- "Get off cranable element!" pop-up appearing on screen all the time while crane is working FIXED
- Floating cities polish & improvements
- Base game ships polish & improvements
- DLC ships optimizations
- Floating mobile cargo after destryoing floors underneath FIXED
MULTIPLAYER
- Pop up notifying of directx change if you have crashes now has “do not show again” option
- "click if you're stuck" doesn't work if you're in a truck - fixed
- Better performance for the client (still WIP, will be improved & worked on further)
- Physics desync between host & client improvements (still WIP, will be improved & worked on further)
- Client's sporadic rubberbanding effect reduction
- Removing "text block" from player list
See you soon,
Ship graveyard Simulator 2 Team