Hello Players! ????
We would like to thank you for all the feedback we collect from you, it helps us improve Ship Graveyard Simulator 2. We are aware of the bugs you send us, the whole team analyzes each bug and tries to fix it - as soon as possible - it is not always easy but we try to fix all of them.
A new update for the game has just landed, and you can download it now, also a new possibility to send us bugs, which will make it easier for us to collect and fix them.
We've been trying hard to fix or at least heavily reduce crashes that started happening way too often lately, but it's no easy task. That's why we've spent some time to improve our crashlogs & crash information collecting.
On our Discord, we've created a separate channel called #crashlogs-ticket for you guys to post your crashlogs in, and for a better visibility. We're cracking down on them, but we need any informations we can get, so if anyone encounter a crash, feel free to post your info on our discord to help us pinpoint issues and what's causing these crashes. We firmly believe, that with your help and lots of informations you can provide us with (considering many, many completely different PC rigs) we'll be able to finally eliminate this crazily annoying issue.
Changelog for Major Update
Singleplayer:
- FLOATING CITIES FIXES & POLISH (hulls, connectors, props)
- FLOATING CITIES levitating pieces & props FIXED
- Sorting place entrance area fixes & tweaks
- Going into settings sometimes causing the game to bug out UI completely FIXED
- Toolshop UI bugging out after buying all blueprints FIXED
- Registering keyboard inputs during loading screen FIXED
- Gamepad not working in main menu without clicking anything with mouse first FIXED
- Red connectors placed in weird spots/unreachable FIXED
- Radioactive counter not showing proper values when getting closer to a radioactive hazard FIXED
- Input hints showing up in random moments even though they're turned off FIXED
- Truck acting weird on low FPS FIXED
- Walls and props after using C4 sometimes falling underr the map FIXED
- Invisible collision in player's house after upgrades FIXED
- Warships fixes & polish
- Mobile cargo showing green auto-snap line even though cargo is already full FIXED
- Collectibles sometimes falling under the map FIXED
- Shadows turning on/off in settings FIXED
- Truck clipping through sorting place entrance FIXED
- Game's performance improvements
- Physics system & settings improvements
Multiplayer:
- Server searching fixes & improvements
- Joining server during ship spawning is now locked
- Pop-up informing about ship being spawned currently on the server if client tries to join during that process
- Synchronizing loading screen showing with a delay the more clients are on the server FIXED
- Lockpicking fixes & improvements for clients
- Lockpick disappearing after breaking & not showing again during the minigame FIXED
- Client's sporadic rubberbanding effect reduction
- Truck load desync between host & client FIXED
- Physics desync between host & client improvements (still WIP, will be improved & worked on further)
Thank you,
Ship Graveyard Simulator 2 Team