Youkoso
This release marks a significant milestone in the development of Sengoku Dynasty. With the introduction of map conquest – the Daimyō System, support for female character and character customization, fully fleshed enemies, enhanced combat and new weapons, a complete story arc, and a new family questline, we are ready to open the game for everyone. We hope you will enjoy the update and rest assured that this doesn’t mean the end of development – the potential is too big.
We’re looking forward to hearing your feedback, as we continue to add new features and content and we will present to you a new roadmap in the next few days.
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Here is what 1.0 has in store:
The Daimyō System
Introducing a brand new, strategic layer to gameplay, the Daimyo System. It divides Nata Valley into regions where the infrastructure is in shambles and the area is overrun by hostile factions. Led by their powerful leaders, each faction has a centre of operation in a large camp and prevents your villagers from exploiting local natural resources, like various ores and wood types.
To show your people that they are safe, and convince more of them to join your cause, you will need to liberate as many regions as you can by defeating the enemies and building special projects. Painting the map with your colour will be rewarded not only with access to rare resources for your workers but also with unique recipes and technology. Every liberated region propels your Dynasty forward, giving you lots of XP and allowing you to face greater challenges.
The Daimyo System comes with extensive balancing changes, including reworked prices and new resources like copper or tin – and that’s why we strongly recommend starting a new game. You can still load old saves, but the game will not be as enjoyable because it will break the balance completely.
Character customization
Female leaders and warriors played a significant role in Sengoku-era Japan. And with the introduction of the female player character, you can play as one of them! But that’s not all. You’ll now be able to use our brand-new editor to customise your character. Choose your gender, head type, hairstyle, eye colour, various skin imperfections, and your name to ensure you stand out in that coop session!
Enemies
And since we are on the subject of striking characters – we're introducing proper samurai gear, with heavy armour, an intricate helmet, and proper chainmail shoes, as well as new fearsome weapons: naginata and kanabo - as well as one more traditional Japanese weapon – (can you find this easter-egg)? Bosses will now really strike fear into your heart, to the beat of new combat music. They will command many more diverse groups of different-tier warriors. That should make defeating new enemy camps much more satisfying. Additionally, with improvements we made to the combat AI system, focused on the group behaviour of enemies, it should be also much more strategic and less chaotic.
Hunting was also improved with simplified bow targeting, a variety of new arrow types, better animal AI, and health bars.
And for the peaceful builders out there, who worry that these new challenges will stand in their way, we introduce new game settings that support a more peaceful playstyle.
Family quests
This wouldn’t be a dynasty game without an option to grow your family. With 1.0 we’re adding a new questline, which allows you to choose – from among your villagers – a love interest of an opposite gender, engage in romantic dialogues, get married, and eventually become a parent. Engaging your spouse carrying your baby you will be tasked with providing essential childcare items. Eventually, you will send your child off to get an education in the temple. All these life-changing events are illustrated with new, atmospheric cutscenes.
For now, the quest line stops right before graduation, but you can expect an option to pass your dynasty onto your heir and play as a new character who will continue your legacy soon.
New Buildable structures and mansion
Have you ever been a little jealous of Saburobei’s luxurious house? The owner of the Iwasaki mining village lived in a stylish and spacious shunden-zukuri style mansion, tea house included, while you had to contend with a humble village house. Not anymore. You can unlock new mansion recipes, including various buildings, walls, and even some temple pavilions. Try to incorporate those new imposing structures into your village layout!
Greetings and goodbyes
NPCs will now appropriately acknowledge you – by bowing or uttering one of several historically accurate greetings or goodbyes. Some will be more polite, some rather harsh, depending on your Dynasty's status in the valley or, in the case of your villagers, their happiness level.
Narrative cutscenes
The main story now feels more complete with the introduction of new story beats and cutscenes (no spoilers!). All of them come with new music and voice-overs. And if quests are what you want to primarily focus on, then you will be happy to know that in the next update we plan to add procedurally generated quests, so that you can do them as often as you want.
Achievements
We are introducing about 40 achievements, encompassing all the different systems in the game in the hopes of awakening a completionist in you.
Wait... There’s more!
- Beware! Unhappy villagers will now leave your village.
- FPP combat is now fully supported.
- New Herbalist crafting station that allows you to focus on crafting some new healing items and medicine.
- New weapons.
- New villagers now start with a Content level of Happiness.
- Your Dynasty Consumption is now set too high by default. If you want to save some resources while keeping your villagers content at best, turn it off.
- The Dynasty Needs panel got an upgrade – it now shows what is the next need that will be required and at what population threshold.
- New VFX – dust, water, sparks, dirt, wood and stone splinters, and Sakura petals.
- The co-op was reworked to support character creation for clients. The process of hosting or joining a session was simplified and should feel more streamlined.
- Going deep into the water will now cause damage and eventually, you will drown (unless you enable the infinite health setting).
- New endgame production building: Forge.
- New items like the hoate mask, enemy trophies, and new types of beverages.
- New emotes, some accompanied by a V/O.
- New loading screen tips for those who grew tired of that Honen quote. You know which one...
- New buildable shrines of all Kami types.
- Some of the map shrines were turned into special projects, and all of them can be made functional.
- Decorate your abodes with 40 new wall banners with beautiful illustrations! Decorating was also streamlined a little bit, with columns and walls being now the same type of vertical surface, and wall-mounted light sources requiring fewer recipes to be completed.
- Light up that darkness! Dropped light source items now brighten up the area, making cave exploration and night activities easier.
- New combat-related custom game settings that will help you tweak your fighting experience.
- Minor food storage building furniture improvement to stop your villagers from getting stuck in the structure.
- Important – you will now be able to cut down bamboo with a katana. The better the sword quality, the faster you can cut even a whole forest! You can now also cut down large bamboo trees with any axe.
- Complete loot re-balance for any abandoned chests, enemy loot chests, and drops.
- The mining of deposits is now possible only with a pickaxe to keep the shovel dedicated solely to permanent foliage removal.
- Various new recipes were added to some existing crafting stations to make job management and production chains easier to handle. There are also some new workstations, for example, the loom, which allows you to produce linen, required in most wearable items’ recipes.
- The Guard Tower structure is now unlockable with the Dynasty Level instead of a perk. The Security Services perk was cycled out for now.
- The map tab UI got an improvement, not only can you turn the region overlay on and off, but the map legend got an update as well to better reflect the new game content.
- Crops should now grow faster when you tend to them personally, so make sure you fertilise your fields and hope for that rain!
- And a host of other fixes, minor improvements, and balancing changes.