News Liste Sengoku Dynasty

Sengoku Dynasty - Across the Realm
Sengoku Dynasty
14.02.25 16:37 Community Announcements


Following up on the 1.0 Daimyo Update, this patch focuses on improving your experience across the board. It offers a noticeable performance boost, along with several smaller improvements – including ranged enemies, repairing items, renaming buildings, and more!

Performance


We optimized systems across the whole game, including farming, environmental audio, NPC animations, AI, net code, and others. Let us know if your gameplay is now smoother, and rest assured – this is not the end of our effort, and the tech team is already working on more optimizations for the next update.

Ranged AI attacks


Combat just got a bit more challenging! Enemies will now attack you with bows from a distance, and switch to melee weapons when engaged up close. This comes with a bunch of smaller combat fixes and adjustments (listed below).

Structures enumeration and renaming


All structures crucial to your production and dynasty management are now enumerated. Additionally, you can now give distinct names to each of your buildings by targeting the foundations. That should make navigating all houses, workplaces, and beds much easier, especially in the late game.

Knowledge tab


Helpful tutorial entries, tips, and warning explanations are now always accessible in the new “Knowledge” tab. Its contents will be expanded in future updates.

Autorun


Hit that NumLock key (or RS+LS on gamepad) and run, run, run!

Repairing tools and weapons


When durability runs out for your more advanced tools and weapons, they will now break instead of getting destroyed. You will be able to repair those broken items, using new repair stations – for a fraction of the cost of a new item.



OTHER CHANGES



Added


  • HUD icons to represent healing and stamina regen consumable effects
  • Poise bar for hostile NPCs
  • SFX for arrows
  • Continuous ghost placement hints when building structures with a hammer
  • Items that can be stored in personal containers only now show "Personal storage only” status
  • Oil Press workstation furniture (Kitchen) for mass vegetable oil production
  • New village gates in the Kabuki-mon style
  • Masterwork Katana model and item
  • New traditional meals, including a new soups meal category
  • Decoration compositions for forager roofs
  • Monk XP rewards for selling goods to traders
  • New thatched rooftop for Fisherman’s Hut
  • New standing fishing animations included in the Fisherman's Hut


Changed


  • Improved dash ability and its use in enemy behaviors
  • Improved enemies return to base behavior
  • Improved models, materials, and animation of several weapons and armor
  • Adjusted enemy camps and setup (behaviors and weapons)
  • Polished aiming with bows, including a new crosshair for aiming with a bow
  • Adjusted map texture in Map UI
  • Improved farming field interaction UI displaying the field name for growing plants
  • Changed Dynasty Management sub-tab menu from vertical to horizontal layout
  • Aligned enemy world marker with their health bar for consistent appearance
  • Rebalanced Lighthouse SP cost
  • Reduced fox spawn amount
  • Updated some deposit and resource placement on the map
  • Adjusted Wineberry and Lingonberry set up so that they can be permanently removed with a shovel in Winter
  • Adjusted foliage removal collider on fences
  • Adjusted enemy SFX to make them more audible when they approach the player


Fixed


  • Fixed some players not being able to join co-op on late-game saves
  • Fixed snow appearing inside buildings
  • Fixed player being unable to swap outfits or accessories on the gamepad
  • Fixed Priority Tab resetting to default on load
  • Fixed inventory sorting button not accessible on gamepad
  • Fixed missing stats for a bandit outfit
  • Fixed layout of dialogue UI
  • Fixed missing RT/LT icon hints in some places
  • Fixed world markers not appearing after approaching them the second time
  • Fixed Fisherman's Hut Boat furniture grid preventing placement in some instances
  • Fixed Papermaker entrance limit being too low
  • Fixed bow jitter on the client
  • Fixed wrong NPC poise value on spawn
  • Fixed Peasant Outfit icon
  • Fixed Blade Ward perk not working properly
  • Fixed wrong calculations of warrior skill tree progression
  • Fixed missing fence in the pirate camp
  • Fixed projectiles colliding with dead enemy capsules
  • Fixed player being able to switch categories on gamepad when the tutorial is open
  • Fixed multiple small issues around the map










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