News Liste Sengoku Dynasty

Mono No Aware | Update 1.0.3.0 Available!
Sengoku Dynasty
20.03.25 15:00 Community Announcements
Mono no aware (もののあはれ) is all about appreciating the impermanent nature of life. With this update, Nata Valley should feel more alive and in constant flux. Moment-to-moment the world will feel a bit different – cold, warm, wet, or hot. Each season, your villagers will request new things from you. And on a larger scale, generations will pass as you hand down your duties to your children. Do tell us how it feels – we are eager to listen to your feedback, as we continue to develop the game.

Statuses



Skinny-dipping in the sea in winter? Now it will get much more exciting – and dangerous – with the introduction of environmental statutes, like wet, cold, or freezing. They will affect your stats or even kill you if you’re not careful. But don’t worry, you’ll be able to counteract them by getting warmed by the fire in winter, hiding under a roof during a storm, or having a cooling drink under the scorching sun. In future updates, we plan to add even more unique statuses to fully emulate the survival aspect of Sengoku-era Japan.

Personal Quests



There’s always something to do in Nata Valley – now even more so with the introduction of Personal Quests. They are simple tasks, procedurally distributed among all your villagers and other friendly NPCs. They are seasonal – which means you have to activate and complete them within the timeframe of one season. When the season ends, all unfinished quests will fail, and new ones will be randomly generated. In future updates, we plan to add even more types of quests and make unique NPCs distribute them.

Character Backgrounds



Add a little bit of flavor and boost your character! The character editor now features a brand-new Backgrounds tab, allowing you to choose your avatar’s past. Each background grants a unique starting perk, giving you an edge by boosting XP gains in a specific Way of Life and access to a background mastery perk further down the line. Choose wisely and let your journey begin!

Note that background perks are not counted towards achievements. But wait, there is a way to get them all on a single character, as they are inheritable!

Passing on the Dynasty



Your child was living the dream – the one in which you’re stuck in school forever! – but now he or she will finally be able to graduate and take on the task of forging a famous dynasty. The abbot will allow for the graduation ceremony, illustrated by a new animated cutscene, giving you a chance to create your new character. They will inherit your inventory, starting background perks (other perks will be reset), some XP for initial unlocks, and dynasty level. If you pass on your dynasty several times, you could even enjoy all background perks at the same time!

[previewyoutube=NtXcvo3acfM;full] [/previewyoutube]

Changed



  • Special Project construction site has new visuals (removed ropes and wooden columns, added more subtle bamboo marker instead)
  • Adjusted final main story cutscene to better support female player character
  • Rebalanced animal spawners (previously too many animals spawned, especially of a higher rarity), renamed them to Animal Hunting Spots, and added their markers to the compass
  • Cooking Pot item can now be stored in the tool storage
  • Rebalanced resource distribution across the map, mainly deposits
  • Neutral villages were updated with new assets
  • Increased stack sizes in Dynasty Storage so that you have more room for storing items, especially in the late game
  • Minor UI improvements
  • Some focus asset unification
  • Zero on priority list now has better visibility with a dark font
  • Made background texture for most tabs more uniform for better text readability and contrast
  • Save incompatibility pop-up and icon were removed
  • Faces, hair and facial hair selection are now chosen with a slider
  • Removed sound from save notifications to make autosaves more subtle
  • Centered headers in all UI tabs


Added


  • Fox SFX
  • Confirmation pop-up for loading a saved game
  • Confirmation pop-up for changing game modes
  • New Wood Storage building model
  • New, thicker arrow models, with unique arrowheads and fletching for better visibility when picking them up in the wild
  • Villagers and NPCs will now prefer roads when moving around
  • You can now dash with a bow or no holdable equipped
  • New player clothing set: Shintō Shrine Priest including Miko (female) and Kannushi (male) clothing
  • New player character male faces
  • Dynasty description displayed as header in the Dynasty Summary tab
  • New Way of the Monk perks: Haggler and Seller
  • New decoration surfaces for both Hunter’s Hut and Guard Tower (more to come)
  • Mortar and pestle at the herbalist station
  • More NPC interactions with Monastery Chozuya and Monastery Belfry


Fixed


  • Achievements that require other achievements not unlocking (for example Gotta Slay 'Em All)
  • NPCs lacking SFX when sprinting in the snow/rain weather
  • Iwasaki warehouse's rooftop lacking collisions
  • Default village icon being pixelated on the Map UI
  • Effects of Blade Ward and Second Skin perks not applying after death
  • Inaccurate consumption prediction calculations due to not accounting for input items – this may cause you to see a significant change in your need production values, the more you relied on more processed items
  • Tanto and katana equip & unequip animations
  • Metal materials in Food Storage, village gates, and other models not displaying properly and being too reflective
  • Non-functional items (like logs or broken tools) becoming tools in the production slot
  • Snow appearing inside some buildings for clients
  • Demolishing structures causing micro-teleportation for clients
  • Mantle animations not playing in TPP
  • Beam/column sockets and decorations visible when a beam/column is hidden
  • FPP camera stuttering on client when using a weapon
  • Wrong Doburoku consumption animation prop model
  • Bears near one of the caves might get stuck due to stone deposit's placement
  • Wrong Tea Drinking SFX
  • Black stains on the well texture
  • Delivery of building materials not being bound by hammering animation
  • Players losing unique Nijo Mask by talking to her with a full inventory
  • Some villagers are not able to find a path through gate doors
  • Some NPCs using bow during holdable swap animation
  • Some enemies switching weapons from bow to melee too often
  • Players being able to parry fall damage (it was cool though)
  • Some enemies are not being able to reach a retreating player
  • Reloading a save breaking the production in the Iron Ore Processing Station workplace
  • Possible to go out-of-bounds in the Iwasaki mine
  • Wrong river SFX at the Ashigaru enemy camp
  • Banners being transparent (added back side material)









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Release:10.08.2023 Genre: Adventure-Rollenspiel Entwickler: Superkami Vertrieb: Toplitz Productions Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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