Hello there fellow pirates, it’s time for another update!
In our last post, we delved into the fleet building mechanics of Republic of Pirates, a crucial aspect of which being the recruitment and management of captains. Well, today we’ll be elaborating on these systems further! Discover why captains are so important, learn more about the Captain’s Inn building, how to choose and assign your captains, and more.
PLEASE NOTE: While we are still working on the game, some of the terms, names, and quantities
outlined below may be subject to change!
Chain of Command: The Importance of Captains
Your ships can’t navigate the archipelago without a trustworthy captain at the helm, and your fleet won’t grow unless you have enough captains waiting in the wings to lead a new crew. In gameplay terms, this means that the total number of captains you can recruit at any one time will determine the number of ships you can field in your fleet. Captains can also learn unique passive abilities that will allow them to develop interesting combat strategies and fleet compositions.
To maximise the effectiveness of your fleet and successfully expand your pirate utopia, you’ll therefore need to recruit a wide variety of captains, pair them up with their ideal ship classes, and deploy them in the most advantageous conditions.
A Hive of Scum and Villainy: The Captain’s Inn
Unlock the Shipbuilding category in the construction toolbar and look out for Captain’s meeting places scattered across your conquered islands. These ruins hark back to the glory days of the former Republic of Pirates, and are the only places where you can build a new Captain’s Inn. It's always worth scouting ahead to see which islands look interesting when planning your expansion, make sure to pay attention to rare resources and sites such as these!
Once constructed, interact with the Captain’s Inn to find a selection of four random captains to recruit.
Under a Black Flag: Recruiting Captains
With four captains staying at the inn at a time you’ll need to decide which is the most suitable for your needs and budget. Each captain will have a hiring fee which will differ based on their starting level as well as three level milestones and associated skills.
Captains will hit their milestones at levels 20, 30, and 40 with each milestone unlocking a permanent skill or passive buff. These skills can include a random chance to fire twice or increased performance when leading or attacking certain ship classes.
Battle Ready: Assigning Captains
Ready to set sail? After you have hired your pirate captain, head to the shipyard and start building a new vessel. As the final step of shipbuilding, you’ll be prompted to assign an available captain to command your newly constructed ship, simple as!
Legends in the Making: Levelling Captains
Your captains will gain experience and expertise at sea and level up automatically in naval combat. This means that the higher their initial level, the faster they will reach their skill milestones at levels 20, 30, and 40.
Captain Sophia Delgado, for example, upon reaching level 20, will be rewarded with increased performance when leading a cog, ketch, or barque. At level 30, she’ll get a bonus for attacking rival ships of the same classes while her final skill will increase her performance when attacking any ship class.
Ultimately you’ll need to think ahead as to how you want to build out your fleet and what you’ll be using it for! Is there a particular target you have in mind, or do you need a reliable local force to defend your shores?
That's all for now but please stay tuned for more community posts, and be sure to wishlist Republic of Pirates before the game launches later this year!
Until next time.
Crazy Goat Games & PQube