Welcome back, everyone!
Steam’s Capitalism and Economy Fest starts today and to celebrate our participation we’re back with another update! In our last few posts we discussed the fundamentals of establishing a pirate utopia and the city building mechanics linked to creating a resource-based economy. Today we’ll be taking a closer look at your pirate citizens and expanding your workforce.
We’ll highlight the value of citizens to your growing economy, provide an overview of housing and citizen tiers, break down the requirements needed to upgrade each tier and provide examples of buildings that each require different types of workers.
PLEASE NOTE: While we are still working on the game, some of the terms, names, and quantities outlined below may be subject to change!
Labour and gold: The Importance of Citizens
Your Republic of Pirates won’t function without its citizens and growing the population of every one of your islands will come with important advantages:
Providing a local workforce: Every island you conquer will have its own local workforce that will be employed in buildings located on that island. The bigger the workforce employed in each building, the more efficiently it will operate.
Generating income: Each citizen tier will provide a base level of global gold income that can be boosted by supplying requested resources, luxuries, and access to services.
To keep your economy afloat, you’ll therefore need to balance your global population and supply chain with local availability of higher tier and more specialised workforces. Remember every production and service building in your republic will have a maintenance cost so keep an eye on your incomes and outgoings to ensure steady growth.
Living in luxury: Housing and Citizen Tiers
Big things often have small beginnings, so when initially building up your island you’ll begin by constructing low-tier houses for your pirate citizens before moving on to more luxurious dwellings. Each housing tier provides the following population and income range dependent on the resources and services that are provided:
Tier 1 housing
Population range: 0-10 citizens
Income range: 0-10 gold coins
Tier 2 housing
Population range: 0-20 citizens
Income range: 8-43 gold coins
Tier 3 housing
Population range: 0-30 citizens
Income range: 44-141 gold coins
Tier 4 housing
Population range: 0-40 citizens
Income range: 120-347 gold coins
Naturally the citizen tier of a worker depends entirely on which one of the housing tiers they inhabit. In Republic of Pirates, different tiers of workers are required to operate specific buildings which in turn are necessary for sustaining and developing your economy. So a lumber mill and a candle maker, will require distinct groups of workers to operate!
Levelling up: Housing Tier Requirements
Upgrading your housing is crucial for providing the necessary workers for different types of production buildings. Although the upgrade requirements for housing tiers differ depending on their current level, existing needs are cumulative. This means that if you want to keep upgrading you’ll need to sustain the availability of previously fulfilled basic needs as well as introducing new ones! The main thing to remember is that in order to raise your housing tier, ALL basic needs must be met. Fulfilling luxury needs will simply provide income bonuses.
Below we’ll provide a breakdown of the necessary basic needs which are required to upgrade between housing tiers as well as luxury needs to show how to best maximise your income per residence:
Diversified economy: Example workforces
Each production and service building in Republic of Pirates will require a specific number and tier of workers in order to function and accomplish peak performance. The quantity and quality of workers necessary will depend entirely on how advanced the building is! Some examples below:
Lumber mill: The lumber mill is a basic production building that refines wood harvested from lumberjacks into timber which is used in the construction of buildings and ships. At the height of production, it will employ 50 tier 1 workers.
Candle Maker: As the last building in an intermediate production chain, this building supplies your settlement with candles, basic needs for tier 2 housing. The candle maker requires 50 tier 2 workers to operate at peak performance.
Ironwood Carver: Sitting at the end of an advanced production chain, the ironwood carver supplies ironwood planks sourced from processed raw ironwood. To achieve this product, which is used for constructing higher-level ships, the ironwood carver should ideally employ 75 tier 3 workers.
Astrolabe: Your highest tier workers will be employed to craft complex navigational devices like the astrolabe, a scientific instrument used to, among other things, observe heavenly bodies. As a basic need for tier 4 residences, this building requires 100 tier 4 workers to function efficiently.
That’s just a taste of some of the buildings you’ll be deploying your workforce to, there will be 100+ buildings and décor items to construct and maintain in the final release!
We hope you’ve enjoyed today’s post, and we’ll be back in a few weeks with another update.
Until next time!
Crazy Goat Games & PQube