Today we'll be doing something a little different however. Today we're going to have a word with one of our developers, Ethan. Some may know him better from the early days of Ready or Not modding, Quantumnuke, as well as a very small bit on our possible physical appearances this year.
1. Can you introduce yourself?
I'm Ethan, also known as QuantumNuke. I'm currently a junior programmer at VOID and originally started out as a modder for Ready or Not. VOID hired me while I was still attending university, first bringing me on part-time, and then transitioning to full-time once I graduated.
2. How long have you been with VOID?
I've been with VOID for two years and nine months.
3. When did you start modding?
Ready or Not was actually the first game I modded seriously. I had experimented briefly with modding other games before, but none captured my interest quite like Ready or Not did.
4. How long did you work with Ready or Not specifically?
I began modding shortly after the game's public early access release and continued until VOID reached out to me. At the time, a few other community members were actively creating mods, which inspired me to explore what was possible and become involved in the modding community myself.
5. What was it like when VOID reached out to you?
It was an incredible moment. I'd heard stories about modders being hired professionally but never imagined it happening to me. Knowing my work had caught the attention of a studio felt very rewarding. Of course, watching mod downloads increase and reading user comments was great, but receiving something as personal and validating as a job offer was quite different. And especially so for a game I had modded for and followed for so long.
6. Has your view on GameDev changed at all now that you've begun working in the industry?
Absolutely. As a player, I never fully appreciated the complexity behind game development or the challenges teams face regularly. I definitely used to be one to complain about bugs or delays, but working in the industry has given me a completely new perspective and appreciation for the various challenges developers face during development.
7. Any tips for aspiring gamedevs or even just budding modders?
Just start working on something and push through any obstacles you encounter. Try different ideas, complete your projects, and don't hesitate to share your work with the community. You'll gain invaluable experience by actively creating and contributing, and people will definitely notice if you're persistent and passionate.
8. Is there anything you'd like to say to our player base?
Thank you all so much for your support. Seeing everyone enjoy the game, along with the feedback you share, both positive and critical, means a tremendous amount to us as developers.
Now, about our appearances.
Going into Q2 and beyond, we fully intend to appear at more gaming-centric events to both strengthen our ties with our community as well as further increase our reach among our peers many good and proper studios do.
Further announcements will come prior to the events we will be appearing at and will detail the capacity we'll be appearing in. Please do not hesitate to approach and talk to us if you manage to find us, and don't worry, we should be relatively easy to pick out of a crowd and we should have some items to give any player that hunts us down.
Going forward, we can’t wait to see what else the community brings to the table as we update the game to give modders more functionality to play with and as they improve their own work.
Outside of our drops, you can find more of this wonderful content here:
https://discord.gg/TjyfbXTU28 or https://www.nexusmods.com/readyornot/
Keep your feet on the ground.
VOID Interactive