Dark Waters Release Patch 1 Changelog
Here are new fixes and changes in Patch 1 for the Dark Waters Release!
AI:
- Fixed civilians sometimes failing to seek out the player once Bring order to chaos has been achieved
- Fixed final suspect sometimes failing to seek out the player.
- Adjusted comply animations to ensure the suspects' weapons do not point at the player.
- Increased speed of compliance animations.
- Fixed SWAT AI not responding to a breach command when one of them is in the middle of a blocking activity (restraining suspects/civilians, for example).
- Fixed suspects being unable to surrender during CS gas stuns.
- Fixed civilians exiting surrender while within line of sight of SWAT.
- Fixed suspects sometimes not picking up weapons or failing to draw a gun after exiting surrender with no line of sight on SWAT.
- Fixed SWAT AI being unable to breach into a room with suspects playing dead directly in front of the door.
- Fixed pre-arrested civilians not giving the correct score if collected by trailers before the player can report them.
- Fixed trailers standing still when tasked with clearing collected evidence.
- Fixed surrendered suspects/civilians constantly standing back up while in CS gas.
- Fixed suspects sometimes not being able to shoot after CS gas stun ends.
- Fixed CS gas grenades sometimes not affecting AI when deployed via the gas grenade launcher.
UI:
- Fixed unresponsive confirmation button when deleting loadout presets.
- Fixed SWAT AI Officer loadouts resetting to the currently used preset when entering the loadout menu.
- Fixed variants of customization items disappearing when hovering over other customization items.
- Fixed wrong variants displaying for locked items when the list is scrolled quickly.
- Fixed missing highlight from profile button in mods menu.
- Fixed missing HUD icon for canted sights on gamepad.
- Fixed soft complete vote counter displaying the incorrect number of votes needed to end the mission.
- Fixed lobby manager not updating while open.
- Fixed various titles and descriptions in the gamepad settings.
Customization:
- Fixed arm slightly clipping through the Atlas Pro shirt while holding certain guns.
- Fixed Judge’s big head clipping through the Eli-Tec helmet.
- Fixed being unable to unequip the headphones when using no helmet.
Audio
- Fixed interactables on Mirage at Sea and Leviathan sometimes causing all VO to drop until level restart.
- Fixed incorrect VO when ordering SWAT to deploy shield.
Level Specific:
Three Letter Triad
- Fixed light in one of the large rooms disappearing at a distance.
- Fixed various visual issues.
- Adjusted door collision to allow all doors to be pushed open by walking into them after peeking them.
- Fixed missing puddle footstep audio.
- Fixed certain doors not generating audio.
- Fixed heads intersecting with hats on certain suspects.
- Fixed suspects' chest rigs sometimes clipping into their body armor.
- Fixed music sometimes not beginning as intended.
Mirage at Sea
- Fixed scuffed interior lightmap.
- Fixed various visual issues.
- Fixed only being able to perform orders from one side on a certain doorway.
- Fixed bullets being unable to penetrate double stacked breakable glass.
- Fixed missing facial animation from civilian.
- Fixed various small floor gaps.
- Fixed missing audio when shooting aquarium.
- Fixed TV on boat playing Home Invasion audio.
- Fixed music sometimes not beginning as intended.
Leviathan
- Fixed various visual issues.
- Fixed suspects being able to engage players in two of the levels' spawn points.
- Made dead guy less happy.
- Made radio effect more prominent during on of the interactable audios.
- Fixed SWAT using wrong voice lines when shutting down the drill.
- Fixed missing reaction volumes.
- Fixed suspect LOD issue.
- Fixed music logic, which caused combat sections to be skipped.
- Fixed rig worker VO sometimes not firing for clients in multiplayer.
Station
- Fixed certain characters' shadows appearing incorrectly on Epic shadow quality.
- Fixed LOD issue on one of the evidence boards.
- Fixed various visual issues.
- Fixed missing face on one of the characters in certain station commander mode sublevels.
- Rearranged certain character voices.
- Fixed one of the conversations triggering outside of the intended room.
Relapse
- Fixed shiny gore on low/medium shadow quality settings.
- Fixed various visual issues.
Buy cheap, buy twice
- Fixed car price meshes and decals levitating when car windows are broken.
- Fixed various visual issues.
Sins of the father
- Fixed various LOD issues.
Ides of March
- Fixed various visual issues.
Elephant
- Fixed various visual issues.
- Fixed being able to get stuck between a rock and a wall.
Thank you, come again
- Fixed silent character.
Miscellaneous Fixes:
- Fixed various AI, UI and Audio related crashes.
- Fixed crash caused by picking up door jams.
- Fixed rare crash on Rig.
- Fixed helicopter tracking arrested targets.
- Fixed being able to freelean through certain level geometry.
- Fixed lobbies sometimes incorrectly appearing as not joinable in the main menu.
- Fixed incorrect naming scheme on certain customization item unlock requirements.
- Fixed typos/grammar issues in various briefings.
- Fixed not having access to Command Wheel on gamepad during a specific section of the Training.
- Fixed carried bodies being rotated incorrectly.
- Fixed freelean not working on gamepad.
- Fixed minor animation issue during one of the conversations in Station.
- Smoothed helicopter movement for clients in multiplayer.
- Improved hand poses during surrender animations.
- Fixed an unintentional way of being able to obtain the “Big Shell Specialist” achievement with arrested suspects.
- Fixed evidence models in Station being overly shiny and dark.
- Fixed head attachments offsetting while using the multitool on doors.
- Fixed white phosphor NVG overlay not working for clients in multiplayer.
- Fixed teamcam appearing during the score screen, if opened prior to reaching the score screen.
- Fixed helicopter sometimes being too quiet on spawn.
- Fixed going back in Command Wheel making player lean on gamepad.
- Fixed camera placement of boat loading screen.
- Fixed visual issues during boat loading screen on lower graphics settings.
- Fixed animation issues with Zenit grip.
- Fixed certain suspects having floating magazines.
- Fixed various animation issues of pistol wielding suspects.
- Fixed modio failing to uninstall mods after unsubscribing.
- Fixed Phoenix Flight Suit having incorrect unlock requirements.
- Fixed flashlight appearing overly bright for one frame when activated for the first time in a level.
- Fixed special characters being displayed incorrectly in the credits.