Here's a quick summary of the most requested features from the community: optimizing save files and introducing sorting options in the inventory. Additionally, we're excited to introduce travel events, providing even more depth to your journey through the game world.
The community update #2 is almost ready to roll out! We're just putting the finishing touches on it and getting it ready to add to Steam. Once it's all set, we'll make sure to let you know. Stay tuned! In the update, we'll cover the patch notes in more detail and include a link to the VOD of our latest livestream.
Without further ado, let's dive into what's new in this patch notes:
Updates
- (Much requested) Optimizing save files and thus greatly reducing the time it takes to save. Each save file is down to 30-ish mb from the original 400 mb. A save file will get slightly larger as a player progresses in the game. This optimization also fixes a bunch of crashes and errors related to a large save file size.
- (Much requested) Providing sorting options in the inventory: by sund value, by weight, by type.
- Introducing travel events. These are events that the player can encounter, often as consequences to their previous actions, while traveling on the world map. They can usually be resolved peacefully or through combat.
- Gaining appreciation comes from fulfilling characters’ wants. This allows players to earn someone’s or a faction’s appreciation in ways other than by following and completing their opportunities.
- Adding a tutorial to explain that companions decide what they equip, based on their proficiencies and preferences.
- Displaying the amount of remaining charges a weapon has in the hotbar.
- Providing more feedback on the reasons why an ability cannot be used on a target.
- Providing dialogue options to inquire more about key companions.
- Removing traps from locations that caused issues with faction raids.
- Showing influence commands even when they are currently not available. The commands will be grayed out in those situations.
- Placing Connie’s wanted item in a more challenging location. Note: Save files from before this change will have the item still at its original location.
- Balancing the value of armors.
Fixes
- Fixed character not moving after a successful Talk To influence command
- Fixed being unable to use Bayard’s prized item as evidence at a crime scene
- Fixed Load Saved Game being grayed out in the Game Over screen
- Fixed crash related to memory corruption due to interactive ingredients
- Fixed issue where interactive ingredients would not be in their correct state after loading a game
- Fixed issue where characters’ conditions were incorrect after loading a game
- Fixed issue where the player would move after clicking on actors in combat
- Fixed issue where loading a saved game, then exiting back to the main menu and then starting a new game caused many NPCs to not use their proper dialogue and quests to not clear
New Issues:
- Combat is stuck on NPC's turn after the player attack a pickpocket victim [Will be fixed in the next hotfix # 6]