Updates
[/b]- [b](Much requested)[/b] Optimizing save files and thus greatly reducing the time it takes to save. Each save file is down to 30-ish mb from the original 400 mb. A save file will get slightly larger as a player progresses in the game. This optimization also fixes a bunch of crashes and errors related to a large save file size.
- [b](Much requested)[/b] Providing sorting options in the inventory: by sund value, by weight, by type.
- [b]Introducing travel events.[/b] These are events that the player can encounter, often as consequences to their previous actions, while traveling on the world map. They can usually be resolved peacefully or through combat.
- Gaining appreciation comes from fulfilling characters’ wants. This allows players to earn someone’s or a faction’s appreciation in ways other than by following and completing their opportunities.
- Adding a tutorial to explain that companions decide what they equip, based on their proficiencies and preferences.
- Displaying the amount of remaining charges a weapon has in the hotbar.
- Providing more feedback on the reasons why an ability cannot be used on a target.
- Providing dialogue options to inquire more about key companions.
- Removing traps from locations that caused issues with faction raids.
- Showing influence commands even when they are currently not available. The commands will be grayed out in those situations.
- Placing Connie’s wanted item in a more challenging location. Note: Save files from before this change will have the item still at its original location.
- Balancing the value of armors.
Fixes
[/b]- Fixed character not moving after a successful Talk To influence command
- Fixed being unable to use Bayard’s prized item as evidence at a crime scene
- Fixed Load Saved Game being grayed out in the Game Over screen
- Fixed crash related to memory corruption due to interactive ingredients
- Fixed issue where interactive ingredients would not be in their correct state after loading a game
- Fixed issue where characters’ conditions were incorrect after loading a game
- Fixed issue where the player would move after clicking on actors in combat
- Fixed issue where loading a saved game, then exiting back to the main menu and then starting a new game caused many NPCs to not use their proper dialogue and quests to not clear
- Combat is stuck on NPC's turn after the player attack a pickpocket victim [b][Will be fixed in the next hotfix # 6][/b]
