News Liste Project Witchstone
Hope you all had a great holiday season! Last time we talked about Opportunities and how they are the potential threads you can choose to follow in order to achieve some outcome. If you haven’t read that post where we explain how our approach to traditional quests sets us apart from conventional cRPGs, please be sure to check it out.
In this last devblog before Unforetold: Witchstone goes into Early Access, we’ll share details about what the potential outcomes are and how we allow you to shape fate.
Whether you decide to follow Opportunities or do things your own way, you will affect changes to the world of Kalsundia as you interact with items, people and factions. How you interact with the many ingredients in our sandbox is constantly monitored and remembered. This record of most of your actions allows the game to punctuate key moments of your playthroughs with Milestones.
A Milestone appears on-screen after you’ve dealt with a key event, or killed multiple innocent civilians, or chased a faction out of a town, etc. They serve as a reminder of the decisions you’ve made so far in your journey through Kalsundia as well as trigger consequences for your actions. Do not be alarmed if changes to the world happen post-Milestone due to your actions! For example, don’t be surprised if many Kalsundians dislike you and some even want you dead for destroying a township.
Speaking of destruction, as a consequence of killing civilians, you will draw the attention of the Order of the Departed, a cult that seeks to match the necromantic powers of the Nethick Empire. After a crime-related Milestone, the Order of the Departed will send a messenger to speak to you and reveal the location of their temple. They would appreciate your help in destroying townships and raising an army with the dead. Of course, working on achieving your common goal of destroying Kalsundia will lead to other Milestones along the way, to introduce new challenges and twists.
If you’re not into death and destruction, you can get people to resolve conflict peacefully and get the attention of the Brightwind Clan, who would rather keep their potential customers of witchadar devices alive. But their preferred peaceful methods don't prevent them from pushing the rival factions out of townships by other means.
Ultimately, all these Milestones will chronicle your adventure and spice things up on your path towards your chosen Goal. In Unforetold: Witchstone, you decide what Kalsundia should be like by the end of your adventure. Should the Commonwealth rule the land? Or should the Commonwealth rule the land with you as their leader? Should another faction own all the towns? Should civilians live free of all factions?
This is where you can play a major part in Unforetold: Witchstone’s development: the late-game content is not set in stone yet and you can help us shape it.
During Early Access, we will gradually be releasing game content, starting with 3 townships and a few dungeons on launch day. This initial content will take you to the end of “Act 1”. As you play the game and experience our non-linear narrative, we ask for your feedback on what you like or dislike, and where you can see your adventure progressing after “Act 1”. This will greatly help us adjust and adapt the narrative content coming down the line and ensure we don’t miss an obvious Milestone or Goal, or a fun Opportunity.
We really hope you hear from you when Unforetold: Witchstone releases in Early Access on January 25th, 2024!
Oh, and stay tuned as we will be presenting our roadmap to 1.0 shortly after the release.
Follow us here:
https://discord.gg/spearheadgames
https://twitter.com/WitchstoneGame
https://www.facebook.com/WitchstoneGame
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