We're thrilled to share some important news about the journey of Unforetold: Witchstone.
Your involvement and support have been instrumental in getting us to this point, and we're excited about the next steps.
Early Access Launch Details:
- Early access date: January 25th, 2024
- Platform: Steam
- Release time: 12PM Eastern Time
- Price: $34.99 (10% discount during launch period)
- Preload: No preload available
- Hotfix process: In response to the feedback we receive we might roll out multiple hotfixes during the first week of Early Access. Following this initial period, our schedule will include a hotfix two weeks after Early Access, with another update planned two weeks later. We will keep you informed about the timing of these updates.
What's in Store at Early Access Launch?
Note: More content will be added during major updates, see our roadmap below.
Narrative:
- Story stops at the end of Act 1
Townships Available:
- Kalsundar
- Howling Valley
- Riverfort
Dungeons Available:
- Luckhaven
- Temple of the Dead
- Hermit's Woods
Progression:
- Max. Level 6
Archetypes and Specializations:
- Fighter (Blademaster, Gunslinger, Spellsword)
- Wizard (Elementalist, Enchanter, Spell Sniper)
- Rogue (Thief, Spellslinger, Assassin)
- Cleric (Sage, War Priest)
Ancestry:
- Human
- Elf
- Dwarf
Equipment:
- Common
- Uncommon
- Rare
Known Issues For Early Access:
We understand that transparency is key, especially when it comes to any issues you might encounter in the game. On the day of Early Access launch, we will share a list of known issues as a pinned post in our Steam Discussion.
This list will be updated regularly, so keep an eye out on that section for the latest information.
Hotfix process:
Being a tight-knit team has its strengths: passion, dedication, and a direct connection to our community. However, our team size can sometimes mean limited resources and a narrower bandwidth for managing multiple challenges. With that said, we're fully committed to ensuring that the game offers a smooth experience. We're proactively addressing potential issues based on our testing, but we acknowledge that new challenges may arise once the game is in the hands of many.
In the weeks following the Early Access release, we plan to deploy a hotfix to address immediate concerns and high-priority bugs. While we'll be working round-the-clock to resolve issues, we kindly ask for your patience and understanding. Together, we can refine and enhance the gameplay experience. Remember, your feedback is not just welcomed; it's essential for our growth and improvement.
Feedback Loop:
As mentioned earlier, your feedback is invaluable. If you encounter any bugs, have suggestions, or simply want to share your experiences, please reach out to us via Steam Discussion and on our Discord Server in the bug report channel.
FAQ:
Can I preload Unforetold: Witchstone?
No, there is no preload.
What size will be the build?
Around 15GB.
Why Early Access?
We are entering Early Access so that we can collect feedback on our unique influence system, sandbox RPG mechanics, the overall gameplay loop and how players can affect the world. We look to determine what changes, if any, need to be made in order to bring the game in-line with the expectations of tabletop RPG and CRPG fans.
Approximately how long will this game be in Early Access?
We expect to be in Early Access for about a year.
How is the full version planned to differ from the Early Access version?
The Early Access version of the game will feature roughly 1/4 of the game's final content including the overarching story, classes, abilities, etc. More will be added as we go towards the end of Early Access to the full launch.
What is the current state of the Early Access version?
The game currently has all major CRPG systems built in including character customization, turn-based combat, stealth, and our unique influence system. However, these are all works in progress, so we expect a lot of adjustments to be made to them throughout Early Access.
Will the game be priced differently during and after Early Access?
We expect the price of the game to increase at the end of Early Access, bringing it on-par with other major CRPGs.
How are you planning on involving the Community in your development process?
We will be collecting feedback on Discord and surveying players in order to make informed changes to the game. We are also looking into a built-in submission system for players to
submit feedback directly to us.
What are the system requirements?
Minimum specs:
CPU: (Intel Core i7-6700/AMD Ryzen 5 1400),
GPU: (Nvidia GeForce GTX 1060 6GB/AMD RX 580)
RAM: 8GB
Recommend specs:
CPU: i5 10500 / ryzen 5 3600
GPU: RTX 2070/Radeon 5700 XT
RAM: 8GB
What platforms is Unforetold: Witchstone going to be released on?
Unforetold: Witchstone is only planned for release on Steam at the moment. More platforms may be announced later in development.
Is Unforetold: Witchstone going to have co-op mode?
We hope to be able to add co-op in the future.
Will Unforetold: Witchstone be supported on Steam Deck?
We want Unforetold: Witchstone to run on as wide a range of specs as possible, and of course Steam Deck is a part of that investigation. We'll have more to announce in due time.
Will there be controller support?
Yes, our intention is to have controller support but we still need to figure out if this will be at the launch or after.
What languages will Unforetold: Witchstone be available?
Currently the game is in English only, but we're planning to eventually add support for French, Italian, German, Spanish, Brazilian Portuguese, Simplified Chinese.
What tech are you using to develop the game?
Unforetold: Witchstone is being developed using Unreal Engine 4. For this project, we have built many in-house tools to make our work more efficient.
Are there any assets I can use as a content creator?
Yes! You can find everything that you need here: https://www.witchstone.ca/presskits
What’s Next:
While we’re focused on the immediate roadmap, we’ve got exciting plans for Unforetold: Witchstone. Expect more content, features, and improvements in the coming months.
Here’s what our roadmap looks like:
Thank you for your unwavering support and patience. We couldn’t do this without our passionate community, and we’re honored to have you with us on this journey.
Stay connected and follow us here:
Discord: https://discord.gg/spearheadgames
Twitter: https://twitter.com/WitchstoneGame
Facebook: https://www.facebook.com/WitchstoneGame/
Instagram: https://www.instagram.com/witchstonegame/
Website: https://www.witchstone.ca/
YouTube: https://www.youtube.com/user/SpearheadMontreal/