Updates
- (Much requested) Showing icons in companion inventories to display their gear preferences. Players can hover on these icons to see what each icon represents.
- (Much requested) Displaying messages to explain why a companion won’t or can’t equip an item given to them from the player’s Personal Stash.
- Players can now inquire about non-faction opportunities to learn about the characters and gain more context before deciding to participate.
- Characters involved in an opportunity react to the outcome when spoken to.
- Players can use the Tell Me About influence command to discover Leads that direct them to secrets for leaders and a few key characters.
- Adding custom banter lines when certain NPCs are talking to each other.
- Providing multiple ways to complete Andrath’s want or opportunity.
- Adding a few Epic and Legendary items to dungeons and high-ranking characters.
- Adding unique abilities to key NPCs.
- Adding a weight limit to inventories. Note: The weight limit can be exceeded if a player receives an item through shopping, influence, or dialogue.
Fixes
- Fixed text in notification popups when discovering a character’s like/dislike, relationship, or secret.
- Fixed an issue where longer character names deform the inventory UI.
- Fixed an issue where adding additional items to a full inventory would cause them not to appear until other items were removed.
- Fixed an issue where characters would not react to fights happening near them.
- Fixed an issue in Shops where clicking on an item in the Personal Stash did not send it to the Trading window.
- Fixed Sheriff Seb still having an opportunity against Bayard after a successful diffusing of the conflict.
- Fixed faction chests not being able to be opened.
- Fixed elves’ Witchfire Weakness triggering on non-witchstone hits.
- Fixed text tokens not being replaced by the proper text in the Journal.
- Fixed issue where Mage Armor would last forever.
- Fixed many AI navigation issues.
- Fixed many mistakes in dialogue and narrator lines and item descriptions.
Known issues
- Civilian NPC ends combat after one turn when attacking them after a failed pickpocket attempt [Will be fixed in the next hotfix #7]