Fellow officers,
We did not want to leave you hanging for the long easter weekend, so here’s a hotfix as a little easter present for you! ????????????
Today, we're shipping an update focusing on issues that arose with the recent First Aid Update. Thank you all so much for your feedback, and please keep it coming so that we can make further improvements!
We are currently working on additional improvements and aim to release some more updates for bug fixing, polishing, and improvements in April and May.
Also, we never actually got around to showing you the First Aid Update Trailer - enjoy!
[previewyoutube=vKiLax4IE40;full][/previewyoutube]
Have a look at the full changelog here:
Changelog - Update 13.3.
Gameplay
- Garage now has a foot patrol state so CPV can be customized (if owned) during foot patrol. The foot patrol skin selection is now separate from car patrols
- Improved feedback for first aid [list]
- Applying bandages before performing CPR is not valid
- Upon Successful CPR: NPC enters slightly injured state and bandages can be applied; if CPR is performed again, it is unjustified and triggers intuition message, NPC can be interviewed and can be dismissed to medic.
- Upon Unsuccessful CPR: NPC enters unconscious breathing state, Bandages can be applied while NPC is laying down and CPR can no longer be performed, NPC cannot be interviewed and must be dismissed to medic.
- There is now an intuition feedback that tells the Player about the Medic waiting for a patient to be released when the ambulance is called.
[/list]
Crash Fixes
- Fixed random crashes
- Fixed occasion of a crash when not taking care of critically injured NPCs within certain time
- Fixed crash when using hand gestures
- Fixed crash reason when accidents despawn
- Fixed crash reason when patrol vehicle is too far away from roads
Bug Fixes
Gameplay
- Fixed CP loss when driving on streets next to parks
- Fixed intuition feedback getting triggered to collect debris which actually can’t be done
- Fixed CPR continues if tutorial popup appears while on it
- Fixed occasions when car shifts were available before first patrol vehicle was unlocked
- Fixed handling in garage for foot patrol shifts for CPV
- Fixed injured NPCs can perform violations
- Fixed minimap zoom for co-drivers
- Fixed progression issues with accidents and major crime scenes
- Fixed plenty of unrecoverable stuck states for ambulances when player is walking away during procedure and stuff gets despawned
- Fixed issue with callout progress calculation
- Fixed some evidence in accidents couldn’t be photographed anymore
- Fixed photographic detecting evidence which isn’t visible
- Fixed issue that car patrol shifts aren’t proposed anymore
- Fixed issue that player has to apologize for accidents although traffic vehicle rammed into player from certain angles
Patrol Car & Traffic Car
- Fixed very annoying issue that traffic vehicles often drive into the player patrol vehicle while driving
- Fixed Cruiser Patrol Car Bumper Light
- Fixed issue with some car attachments being suddenly visible and others being hidden wrongfully
- Fixed service vehicles driving into each over
- Fixed occasions of service vehicles plotting wrong route
- Fixed wrong scale of police car in traffic stops
- Fixed Shizuka Valo traffic vehicle not properly reacting to colliding hits
- Fixed occasions where traffic vehicles could clip into other vehicles
- Fixed issue that patrol car wasn’t properly placed on ground when exiting garage on client
- Fixed issue where physics wasn’t correctly disabled in accidents for traffic vehicles
NPCs
- Fixed NPCs can have lying on ground pose although driving or walking
- Fixed NPCs can be represented as checker pattern triangle for both single- and multiplayer
- Fixed occasions where NPC image mismatched between what the ID card shows and what the police computer says
- Fixed NPC Driver in Car has First Aid interaction menu
- Fixed NPCs can become weirdly distorted
- Fixed drivers “stand up” for a brief moment after interaction is done
- Fixed NPC walking onto accident debris and flying in the air
- Fixed fleeing NPCs running into parked cars instead of around
Performance
- Fixed a reason which caused regular performance drops to occur
UI
- Fixed vehicles skins column headlines missing in parking lot assignment
- Fixed DLC menu not showing all DLCs, e.g. WPV
Graphics & Game World
- Fixed issues with plenty of buildings/ parts of buildings not having collision anymore
- Fixed issue with some car attachments being suddenly visible and others being hidden wrongfully
Multiplayer
- Fixed traffic vehicle wheels not turning for client
- Fixed issue with LOD system not being correctly applied on client which improves performance for client players
Misc
- Fixed setting controller deadzone to 0 would lead to weird behavior (now cannot be set to 0 anymore)
Modding
- Fixed issue that when multiple mods are installed, the mods were not correctly applied
- Fixed skin change not working properly with multiple mods installed
- Fixed improper vehicle skin / mod selection for new savegames. When starting a new game/ installing a mod, the mod won’t be applied automatically anymore but one must change it in garage once. The modification will be stored in savegame then so it will be restored on load.
- Fixed issue that mod id wasn’t correctly replicated. So now if both host & client players have the same mods installed, they’ll see it ingame
- Fixed mods displaying attachments which shouldn’t be displayed
- Fixed issue where mods weren’t correctly applied when changing cars in garage
Your Police Simulator Team
https://store.steampowered.com/app/997010
https://store.steampowered.com/bundle/36438/Police_Simulator_Garage_Bundle/????????????