Fellow officers,
Today we’re happy to finally release The Stacking Charges Update, now available to all players of Police Simulator: Patrol Officers!
Introducing: Stack and hand out multiple charges
This feature was one of the most frequently requested, constantly being on top of the most upvoted ones on our official Trello Roadmap. As it provides another layer of realism – and quality of life, that’s for sure – it was an absolute no-brainer to start working on it.
To ensure that this feature actually works, the team had to overhaul the UI when interacting with an NPC. When selecting ‘Issue Violations’, a new window called ‘Select Violations’ is shown on the right side of the screen. Selected violations will be put into this window, providing a constant overview of the applied charges, in addition to them being highlighted in the general interaction wheel. This way, you can give multiple or all violations at the same time – and are also able to arrest NPCs for multiple liabilities. Good to know: You will of course receive SP (or lose CP!) for every handed-out violation.
So, if they were spraying graffiti, start fleeing, stole their ID card, and possess a ton of drugs… well, time to overwhelm them with charges!
What else is in the update?
In addition to this feature, we have fixed a number of bugs and resolved a lot of crashes, improving the overall stability of the game. Always nice to see, heh?
Since the release of 8.0.0, a lot of you reported that too few or too many callouts were coming in. Our team investigated the issue intensively and discovered what was causing it, which ultimately required a rebalancing of the underlying system that causes callouts to be triggered. If you discover anything else in this regard, please send us a report and we’ll take a look :)
So, what’s coming next?
Just two weeks ago, we revealed our plans for the future of PS:PO – sharing a first look at the very next update, and the features we have greenlit and will be part of future updates.
If you want to dive into details, please check out the blog post for more information, it’s worth it!
https://steamcommunity.com/games/997010/announcements/detail/6521815776484645649
Here are the official patch notes for Update 9.0.0
New Features
- During NPC interactions you are now able to stack charges and give multiple or all violations at the same time
- You are now able to arrest NPCs for multiple liabilities
- Changed the interaction UI to make room for the new feature
Balancing
- Rebalanced the callout frequency and improved the overall behavior of callouts being triggered
- Fixed some issued that caused callouts to not be triggered
Crash Fixes
- Fixed a crash at the end of the shift that was related to the traffic system
- Fixed a crash that occurred when attempting to close the game
- Fixed a crash related to player pathfinding
- Fixed a crash when occupied spaces were being updated
- Fixed a crash that occurred when pressing the return & submit button at the same time
- Fixed a crash that happened to the host in multiplayer when the client was performing a wait gesture
- Fixed a crash that occurred when colliding in high speed with an NPV
- Fixed a crash that occurred when joining a multiplayer session while being in the shift selection screen
- Fixed a crash that happened when a player interacts with an NPC
- Fixed a crash in multiplayer that happened when the host kicked the client
- Fixed a crash that happened when the player character was sitting inside a vehicle
- Fixed a crash that occurred after some strange behavior during an escort
- Fixed some other crashes
Bug Fixes
MULTIPLAYER
- Fixed an issue that caused the Background Checks to not update for the client after asking for an ID during accidents
- Fixed an issue that caused missing information to be displayed after the host crashes their patrol car into an NPV
- Fixed an issue that caused arrested and escorted NPCs to start fleeing when the other player called a tow truck
- Fixed an issue that enabled both players to escort an NPC to a holding cell at the same time
- Fixed an issue that disabled the option to switch between Open Patrol and Shift Patrol with a controller enabled
- Fixed an issue that caused the client to not see cars that are present to the host
- Fixed an issue that disabled the option to place arrestees into the back of the Cruiser for both players
- Fixed an issue that caused a desynced display of an arrested NPC
PLAYER CHARACTER & NPCs
- Fixed an issue that caused NPCs to get stuck near the park in Chester
- Fixed an issue that caused NPCs to not exit their vehicle after an accident
- Fixed an issue that caused an NPC to become unresponsive after handcuffing them at an accident site
- Fixed an issue that made it possible to interact with the driver of a pulled over NPV before it even stopped
- Fixed an issue that let an NPC to not be interactable after asking them to leave their vehicle, also making it possible to just walk through them
PATROL CAR / EMERGENCY CAR / TRAFFIC CAR
- Fixed an issue that caused the Cruiser to not have cracked windows after a crash
- Fixed an issue that caused cracked windows to not follow the door animations
- Fixed an issue that caused the doors of the Gladiator 6 to not have a proper animation when opening them
- Fixed an issue that caused parked cars to not receive any damage
- Fixed car engine sounds to not work properly
- Fixed an issue with the optimization of parked cars which had an impact on performance
- Fixed an issue that caused parked cars to be placed between parking spots
- Fixed an issue that led to CP loss for ticketing a car parked on a sidewalk
- Fixed an issue that occurred after towing an NPV, leading to the spawn of an identical NPV nearby, causing further issues like another accident or input freezes
- Improved pathfinding of NPVs
WORLD, PERFORMANCE & GRAPHICS
- Fixed an issue causing the player character to float at the entrance of metro stations
- Fixed some subway stations that had a collision at their entrance
- Fixed some faulty objects in the Northpoint precinct [Xbox Only]
- Fixed a floating fence inside the park in Chester
- Fixed an issue with the optimization of the navmesh which had an impact on performance
- Created blockers for buildings
- Created a persistent blocker geometry for object which have not loaded yet
UI
- Fixed a weird devil emoji present in the background check tutorial
- Fixed an issue with the UI layers in the shift selection screen
https://store.steampowered.com/app/997010