Officers, there has been an accident!
Hurry to the site and treat individuals in need: The First Aid Update is now available on all platforms!
The highlight of this update features the new content addition “First Aid” along with numerous enhancements to improve your playing experience! Furthermore, we have released a brand new DLC vehicle lighting up the city at night! Let’s dive right into it!
Perform First Aid on patients! ????
The injured require your assistance! When arriving at a major accident scene and encountering injured people, the proper approach of the situation is crucial. Take care of patients by performing first aid and interview them about the accident! This update gives you the opportunity to not only gather witness testimonies but to perform essential first aid, stabilize their condition and prepare them for transport to the hospital by the medical professionals. For balancing purposes, the first aid feature is only available upon receiving 7 duty stars in district 2.
Let me treat your injuries! In order to properly treat the patients, you need to be aware of their current health conditions. These include: slightly injured, critically injured and being unconscious, and critically injured and being in a state of cardiac arrest. Treat slightly injured people by applying bandages and interview them as accidents witnesses afterwards to gain more information on the accident!
Critically injured patients are not available for verbal interaction since they are not responsive in their condition. Furthermore, distinct treatments are necessary for critically injured patients to stabilize them effectively: Accident victims that are unconscious are taken care of by only applying bandages and calling the medics for assistance, since they do not require CPR! For patients being in a state of cardiac arrest, the top priority is to administer CPR promptly in order to resuscitate them!
You’re not dying on me! To perform CPR on an injured person you must be precise and effective! Engage in a minigame featuring a pattern on an action line, requiring exact timing to hit the action button within a defined threshold to earn points! Gather a sufficient number of points to successfully complete the minigame and stabilize the patient. Once this condition is achieved, further treatment with bandages can be done! If the CPR attempt is unsuccessful, the injured person will lose consciousness while still regaining their breath.
This patient should be carried on a stretcher: Mark the injured for dismissal once they have been properly treated, their condition has been stabilized and you have completed any feasible accident interviews with slightly injured patients! The medical team, which now consists of 2 medics, can carry patients on a stretcher and will come to your assistance as soon as the patients have been marked. Up to 3 injured people can be transported to the hospital by the ambulance at once!
Enhancing your quality-of-life ????
In order to improve your overall experience of the game, we also set a focus in this update on bug fixes, gameplay adjustments and performance optimizations. To mention a few, you will several fixes for unjustified CP loss issues, improved NPV behavior across the board, fixed multiple crashes, and resolved multiple graphical problems. Alongside other balancing adjustments, we increased the number of tool slots available for each patrol vehicle and defined a useful default loadout.
As mentioned, we have greatly improved performance all over the game. You should now experience way less frame drops, frame hitches, and stutters - while also enjoying increased FPS and improved visuals.
Have a look at the complete changelog at the end of this posting for further details!
As we are aware that there are still issues that need to be resolved, we are constantly working on resolving these and will implement more bug fixes and adjustments in future updates! Always feel free to report bugs and issues to our team on Discord or in the Steam forums! Yes, we read every single comment. Pinky promise.
Bright at night ???? The Warden Police Vehicle DLC (WPV)
[previewyoutube=n0zHxglth08;full]https://youtu.be/n0zHxglth08[/previewyoutube]
Easily patrol the streets of Brighton at night with the new night shift police special vehicle!
Effectively communicate with people using the roads during nighttime via an illuminating two-sided lightbar on the special car’s roof, which allows to convey different text messages significantly more intuitively in the dark, enabling easier handling of accidents, traffic issues and violations.
Secure accidents effortlessly by building a road barrier for NPVs being on the same road with displaying the text message “ACCIDENT”, ward off NPVs from passing by using the term “DO NOT PASS” and prompt another vehicle to pull over by communicating “PULL OVER” when positioned in front of a car. However, the lightbar feature can only be used effectively in the dark of the night! To additionally support the visibility around the vehicle, the WPV is further equipped with an underglow light for optimal securing of any scene!
The Warden Police Vehicle is purchasable now at a small price of 2,99€ / $2,99 USD or the equivalent in your region.
https://store.steampowered.com/app/2527830/Police_Simulator_Patrol_Officers_Warden_Police_Vehicle_DLC/
Welcome to The Garage Bundle
The Garage Bundle now also includes the Warden Police Vehicle! If you own some of the cars already, you can profit from a discount on other vehicles - including the WPV. What a deal!
https://store.steampowered.com/bundle/36438/Police_Simulator_Garage_Bundle/
The complete changelog✨:
New Features
- Introducing First Aid- Injured NPCs now come with two different degrees of injury: Slight and critical injuries - Players are now able to provide first aid to injured NPCs - Players can now apply bandages to NPCs - Players can now perform CPR on unconscious NPCs as part of a special minigame
- Now, there are two medics arriving with the emergency vehicle
- Medics can now carry a stretcher to transport critically injured NPCs
- Introducing the new Warden Police Vehicle (WPV), now available as an optional DLC
- Introducing a skin changing option for patrol car mods inside the garage. This means that you can now install multiple patrol car skins from the Steam Workshop and they won't override each other anymore. You can therefore now have multiple mods active and select individual skins per car.
Performance
- Improved both visuals and performance across the board and in several areas of the game
Balancing
- Raised the amount of tools each patrol vehicle can carry with them- Each basic vehicle can now store 5 tools - The CPV can store 4 tools - MPV remains at 8 tool slots
- Defined a useful default loadout for each patrol vehicle
Traffic Cars
- Improved traffic behavior for NPVs so that they better yield for player vehicles
- Improved general physics and technical structure of all vehicles in the game to make collisions with them more predictable and feel better. This will also decrease the likelyhood of your patrol car being launched into the air.
- Improved damage models for NPVs.
Sound
- Added a sound to the main door of the precinct
Crash Fixes
- Fixed a crash when placing a road blocker
- Fixed a crash when starting a new game or loading into certain existing save games
- Fixed a crash that occurred after taking a picture of a car at an accident site
- Fixed a crash that occurred after attempting to talk to an injured NPC
- Fixed a crash that sometimes occurred when standing up from the desk in the precincts
- Fixed a random crash that sometimes occurred at accident sites
- Fixed a crash that occurred due to an NPC being invalid
- Fixed a crash related to the special features of the MPV
- Fixed a crash that occurred when calling an arrest transport while the NPC is located beneath a bridge
- Fixed a crash that occurred in multiplayer for the client when they join while an NPV has a smoking engine
- Fixed multiple other crash reasons that are too obscure to put into this changelog (I swear)
Bug Fixes
Gameplay
- Fixed incorrect CP Loss for ignoring a red light at certain intersections even though the traffic light did in fact turn green
- Fixed some parking cars in taxi zones which were supposed to have a SHIFT label to not have one, leading to CP Loss when trying to punish them
- Fixed incorrect CP Loss for allegedly not arriving at the callout location in time
- Fixed a CP Loss issue related to searching an NPV
- Fixed a CP Loss issue related to expired licenses
- Fixed a CP Loss issue related to Wallet Thefts
- Fixed a few other CP Loss issues
Multiplayer
- Fixed cars being invisible for the client even though they were visible for the host
- Fixed an issue with the car switching behavior concerning the garage, when the host switches the car while the client is still outside
- Fixed an issue causing the client to become stuck when entering a garage in certain conditions
Patrol Car & Traffic Car
- Fixed the mirrors not working correctly on the GPV
- Fixed manual repair not being available for the CPV before Car Patrol is fully unlocked
- Fixed an input issue with the MPV when using a controller
- Fixed the wheel behavior of the SPV, causing them to not turn properly
- Fixed some other minor graphical issues with multiple patrol cars
- Fixed visual car damage of patrol cars not appearing
- Fixed being able to launch some patrol cars into the air by running into them in a certain pattern
- Fixed NPCs sometimes not leaving their car after being involved in an accident
- Fixed an issue causing NPVs to not automatically disappear when declining or aborting an accident callout
- Fixed an issue that caused some cars not being able to be towed after the player crashed into them
- Fixed wobbly physics of some damaged NPVs
NPCs
- Fixed unrealistic behavior of fleeing NPCs (e.g. stop fleeing, randomly changing direction, standing still for a moment, etc)
- Fixed several broken models of specific NPC types
Graphics & Game World
- Fixed overlapping vehicles at accident sites, leading to service vehicles to ignore each other
- Fixed parked cars loading in with a wrong LOD, causing them to appear blurry
- Fixed the sun flare sometimes not being blocked by buildings
- Fixed skylight bouncing not working in all lighting scenarios
- Fixed a specific chain fence texture
- Fixed some issues with broken textures at billboards
- Fixed some technical issues with traffic lights that made them appear as duplicates
- Fixed some traffic lights to be missing
- Fixed an issue with securing pole tapes that let them clip through certain objects like walls
- Fixed an issue with level streaming at precincts which caused the players to fall through the ground after entering and leaving a precinct multiple times
- Fixed some collision issues at the Conway precinct
- Fixed some ground floor walls having no collision in Conway
- Fixed some issues with the garage at the Bannock precinct, causing larger patrol cars to struggle getting out of it
- Fixed several locations on the map where the area border is not accurate, causing red barriers to be shown to players even though they should not be there
- Improved several technical aspects of the city areas
- Deleted some unused textures from the game files
- Fixed various other minor graphical issues
Sound
- Fixed some missing sounds
UI
- Fixed switching tabs on the Join Multiplayer screen being unfunctional
- Fixed the marking circle for drug dealers not appearing on the minimap after a callout
- Fixed 'manual repair' and 'change skin' having the same keybinds inside the garage when playing in simulation mode
- Fixed a devil emoji appearing in the tutorial pop-ups
Tutorial
- Fixed introductory greeting not being available at first shift in a new game
Enjoy the new update! We’re looking forward to your feedback!
Your Police Simulator Team
https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/????