We've just released version 1.1.0 of Orbital Bullet - or as we call it: the "Over 9000" update! Because it brings so much new and updated stuff along with it.
The main focus of this update was to fix current issues and implement suggested changes from the community as good as possible. This resulted in improvements, overhauls and new content for existing systems.
On top of that, we also revisited rewards and increased their frequency so that players at any level can progress faster and in different ways through the game to take advantage of new upgrades, weapons and gameplay variations sooner. Additionally, we've added new things to the Endgame. E.g. a bonus to the fire rate of the golden weapons to change the weapon meta! Overcharged Skills and Stacked Bosses in the Eternity Tower for more challenges and unique builds!
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/35920347/9a2352ea9840677d98599f1da44c31f52b8575ff.png)
Improvements & New Things
- Added two new Enemy Modifiers, which will add new threats and encounters to existing enemies.[list]
- Bullet Rain: Every 5 seconds, emitting a fountain of projectiles that hurts the player if he's too close.
- Turret: Every 5 seconds firing a long-range projectile towards the player direction.
- Overcharged Weapon Modifier:[list]
- Requirement: Put the two batteries into the teleporter at Talos.
- Unlock: Clear and collect the Overcharged Modifier at Talos.
- Eternity Weapon Modifier: [list]
- Requirement: Activate the Eternity Console at Miro.
- Unlock: Clear and collect the Eternity Modifier at Miro.
- Previously:[list]
- Each Planet would give 30 Credits.
- Now: [list]
- Planet 1: 1 Weapon Fragment, 5 Nanobytes.
- Planet 2: 2 Weapon Fragments, 5 Nanobytes.
- Planet 3: 3 Weapon Fragments, 10 Nanobytes.
- Planet 4: 4 Weapon Fragments, 12 Nanobytes.
- Planet 5: 5 Weapon Fragments, 15 Nanobytes.
- Previously:[list]
- Battery Shield Phase could happen multiple times in a row.
- Now: [list]
- Battery Shield Phase at 80%, 60%, 40% and 20% Health.
- The Combo HUD is now easier to understand and only shows your current multiplier and combo count, which is needed to unlock combo chests.
- Combo chests are positioned at the end of each level to make them easier accessible. This does reduce backtracking.
- Added new rewards to combo chests: [list]
- Credits
- Nanobytes
Balancing
- Reduce the damage bonus that you gain from the Credit Master, as well as reduce the overall credit in a full run.[list]
- Damage Level 1: 5% → 2.5%
- Damage Level 2: 10% → 5%
- Increased the overall amount of found Weapon Fragments and Nanobytes
- Improved Blueprint accessibility
- Increased the overall amount of loot you get from a boss kill
- Added more ways to obtain Weapon Fragments and Nanobytes e.g. Rare Chests and Combo Chests
Bug Fixes
- In some Areas of the game the cursor would not be locked and still float around on screen after closing the UI.
- Fixed a bug where the Weapon Fragment Converter automatically converted all your Nanobytes on entering the Weapon Rack.
- Collisions of the Boss Crawler bullet rain were adjusted to not hit the player when fading out which sometimes could feel unfair.
- Removed overlapping Interactable in the Dread Corp Space Station and Talos.
- Fixed the issue where Maximum Power achievement did not get unlocked after the Skill Tree was maxed out.
- Fixed the issue where Clean Hands achievement was bugged and did not unlock correctly.
- Fixed a bug where stomping enemies for the Infinite Stomping achievement did not count correctly after upgrading the crushing stomp.
- Fixed a bug where the protector enemy could spawn on the wrong circle which could cause overlaps with other enemies.
- The Restart and Main Menu UI sometimes overlapped which is now fixed.
- Skills and Skill Tree are now properly loaded when you continue your run in the Eternity Tower.
- Fixed the issue that Through Hell achievement would not be unlocked properly.
- Fixed an issue with Perks not loading correctly after continuing the game.
- Fixed a bug where you would use an Overcharge Pillar and your Health HUD would have a visual glitch afterwards.
- Fixed a bug where the Hover Shotgun & Explosive Rail Gun could break circle transitions.
- Fixed a bug where Overlords would spawn their Spawnlings after death inside the Rifts which could cause enemies flying outside of the normal circle.
- Fixed a bug where you could not unlock the hard mode of the Eternity Tower.
- Fixed a bug where the Weapon mods had wrong text in the pause menu.
- Fixed a bug where the Eternity Endless Mode would increase the campaign's difficulty through incorrect loading. This would cause you played at Overcharge Levels which were not unlocked.
- Fixed a bug where entering the Eternity Tower would wipe your Nanobytes.
- Fixed a bug where weapons dropped from a double Weapon Chest could have display issues with the damage type icons.
- Fixed a bug where some icons in the Zeta map would be displayed at the wrong position.
- Fixed a bug where Boomer Enemies could destroy parts of the platforming transition to the next sector resulting in a hard stuck.
- Fixed a bug with an immortal Boomer Enemy on Miro.
- Fixed a bug where the Eternity Shards got inserted into the Eternity Console in the wrong order.
- Fixed an issue in the Eternity Towers Shop where weapons would not show descriptions correctly.
- Fixed a layout problem with the reroll text being out of bounds.
- Fixed a bug with constant teleporting in the Tutorial when hitting the A Button on the gamepad.
- Fixed the Master of Modification achievement that did not unlock correctly after maxing out all Class Skill Trees.
- Fixed a bug where the Laser Shooting Crawler would not scale with the Overcharge level.
- Fixed a bug where the Weapon Level did not show up after maxing out min and max levels.
- Fixed a bug where the Rift reward could be incorrect. The Rift Chest could reward you with only 2 Stars even when you took no damage.
- Fixed a bug where there was an Eternity Shard placed in the Dread Corp Space Station.
- Fixed a bug where the Eternity Shard Icon would still be displayed in the HUD after inserting it into the Eternity Console.
- Fixed a bug where you could take damage from the fire wheel traps while you are transitioning to the next floor.
- Fixed a bug where you could have the wrong amount of Medi Backpack Charges after continuing a run.
- Fixed a bug where you would lose your class item after continuing a run.
- Fixed a bug where your Skill Tree could become glitched after continuing a run.
- Fixed a bug where rerolling the shop could cause that some items would have wrong prices.
Localization & Text Fixes
- Fixed an issue at the Weapon Rack where certain elements were not fully localized.
- Fixed wrong text and issues at several skills in the Meta Skill Tree.
- Fixed an issue at the Overcharge Console, which would show the wrong text for the Player Benefits of playing higher Overcharge Levels.
- Fixed an issue where the damage type of weapons would not be shown in the proper color and had a text marker issue.
- Fixed the leave level prompt at Karth that was not translated.
- Fixed the layout and localization of the Delete Save File prompt.
- The “Settings will save after closing the window” Text is now aligned properly.
- Fixed a bug in German localization where the Delete Save File prompt was overlapping other elements.
Take this update as a huge 'Thank you' for ongoing support and help to improve the game further!
Please keep it up!