Improvements & New Things
- [b]Added 55 achievements.[/b]
- [b]Made cutscenes skippable.[/b]
- [b]Added cloud saving.[/b]
- New improved indicators for flying enemies to better identify on which circle they are.
- Added Turkish language
- Balancing Pass [list]
- Enemies are way more responsive than before
- You will no longer lose your Nanobytes when you start a new run
- [b]Perk Balances:[/b] [list] [i]
- Health: +5 for each Perk
- Damage: 5%, 10%, 15%, 17.5%, 20%, 21.25%, 22.5%, 23.5%, 25% after that always +1%
- Currency: 5%, 10%, 15%, 20%, 25%, 27%, 29%, 31%, 33%, 35% after that always +1%
- Lifesteal: Increased the amount of healing you get roght off the bat to 5, but reduced the trigger chances to 4% and +0.5% for each perk.
- Stun: 4.5% and +0.5% for each perk
- Crit: 4% and +1% for each perk[/i]
- Howitzer: Fires an instant long range shell projectile that splits up on impact.
- Energy Ball Gun: Fires a slowly travelling, pulsing energy orb.
- Hyper Cannon: Fires an instant long range projectile that creates an explosion at the end.
- Drone Gun: Spawns small drones that follow the player and attack everything that comes too close.
- 1 Star (Gives 2 rewards): [list]
- 2x Low Tier (Credits, Health, Keycard)
- 1x Med Tier (Random Weapon)
- 1x Low Tier (Credits, Health, Keycard, Perk)
- Weapon Fragments
- 1x High Tier (First Rift gives EXP Capsule, Seconds Rift gives Overcharge Fragment)
- 1x Med Tier (Random Weapon)
- 1x Low Tier (Credits, Health, Keycard, Perk)
- Weapon Fragments
Bugfixes
- Fixed a bug where the music stopped playing on planet Karth.
- Fixed a bug where the Jungle Mission would not spawn.
- Fixed a bug where you could spawn in air after beating the final boss when you previously used the jump pad to transition to another circle.
- Fixed a bug where the Grenade Fire upgrade would deal damage to yourself.
- Fixed that turtled enemies kept spawning blocks below which prevented you from killing them.
- Fixed a bug where the Overcharge Menu would not work after a cutscene.
- Fixed various enemies in door rooms and spawn templates that did not react and just stood frozen on their position.
- Fixed an issue with the Medi Backpack cutscene where you had no keybinding for the Medi Backpack.
- Fixed a bug where lower level weapons could still spawn in your base even if you increased the overall weapon level. This does no longer happen.
- Fixed a bug where the Boomerang Gun Level 1 would deal more damage than Level 2.
- Fixed a bug where you had the wrong zoom if you used circle transition and did enter a Dimensional Rift at the same time.
- Fixed a bug where the decoration in the jungle could pop into the camera view on horizontal transitions.
- Fixed the display at the Eternity Tower, depending on whether you completed it or died. Previously it could show Tower Cleared even if you died.
- Fixed a bug where you could get stuck inside the rift and not be able to leave it.
- Fixed a bug where the scanner drone in the Dread Corp Spaceship rockets could be stuck in the floor and not explode.
- Fixed a bug where you could drop while entering the elite floor, causing you to be stuck.
- Fixed a bug where weapons could have weapon mods from the start of the game before you even unlocked them.
- Fixed a bug where the player would be invisible for a while after teleporting.
- Fixed existing loca-issues and added new loca-strings e.g. localization of the map legend.
- Fixed some color codes on skills and upgrades to better show the damage types.
- Fixed a bug where an enemy could commit suicide while you are in a rift, which would you enable to trigger the transition to the next floor inside the rift and resulting in a hard stuck.
- Fixed a bug, so that the shop re-roll at the Eternity Tower now properly shows its costs.
- Fixed a bug where the HUD with your currency & keycards would not be updated after switching classes.
- Fixed a bug where the Monarch could also unlock the Inquisitor Mission, which resulted in multiple loot drops and wrong mission unlocks.
- Fixed a bug where the weapon mods would disappear from a weapon after you increased the weapon tier.
- Fixed the movement speed calculation for the Overcharge effect that comes with the „Reduced Recoil“ upgrade.
- Fixed a bug where the Rift HUD could be displayed on top of the pause menu.
- Fixed an UI-overlay issue with the Eternity Shards.
- Fixed a bug where the Gunner Boss could drop loot twice on death.
- Fixed a bug where the Pattern Selection Building could spawn inside the walls on planet Karth.
- Fixed a bug where you could interact with the Overcharge Building during a cutscene.
[b]Howitzer:[/b] Fires an instant long range shell projectile that splits up on impact.
[b]Thank you for supporting us and helping us to improve the game further!
Please keep it up![/b]