Once again, we took all your great feedback and prepared another small patch, bringing some improvements and bugfixes to the game!
More details below:
Bugfixes
- Time Chests do no longer spawn locked chains when the timer runs out, and it was previously opened.
- Fixed a bug where some enemies in the Scrapyard Elevator encounter could have wrong health scaling.
- Fixed a bug where the overall time tracking could stop after killing the Inquisitor Boss.
- Fixed a bug to prevent unlocking the combo chest after entering the Elite Floor in the Upper Caves.
- Fixed a bug where you could be stuck inside of blocks after using the cylinder transition in the Scrapyard.
- Fixed a bug where Mini Drones would just fall down and die after those have been stomped.
- Fixed some localization issues.
- Fixed a bug where the Suicide Bomber could no longer explode/fly towards a target after getting hit.
Improvements
- We have added a delay to the new enemies from the Scrapyard after entering/leaving door rooms before they start attacking.
- The new Dread Corp Rocket Launcher Unit does no longer deal damage to itself with its rockets.
- Combo Chests now always display correctly what combo you need to achieve to unlock them and are no more instant locked. Previously, we had a few instantly locked chests.
- Added new template to the Scrapyard.
- Added an indicator where the enemies will land in the Elevator Encounter when they drop.
- Color coded the start floor in the Teleportation UI.
- Changed jump pad position in the Harvest Fields that it does not intersect with the level changing.
- Removed zooming from the map.
- Improved the movement pattern, attack range and attack indicator of the Desert Crawler.