We were once again able to prepare and release another patch for our fully released Orbital Bullet, bringing once more a lot of community-reported bugfixes, especially tackling some soft-locks, and some improvements to the game!
Bugfixes
- Fixed a bug where the flying robot enemies could be off-track and un-attackable causing a soft-lock.
- Fixed a bug where some enemies would survive with 0 health and create a soft-lock.
- Fixed a bug where you could climb into a trap on Talos causing the player to get stuck.
- Fixed a bug where you could die during overcharging a skill.
- Fixed an issue where the Hook Shooter could hit you in the last frame of his hook, which caused that the player was unable to move.
- Fixed a display issue with the min./max. weapon level in the Weapon Rack.
- Fixed a bug where the max Health Upgrade had a calculation error, which caused in some situations the player having less health than before. This was caused when Health Upgrades were combined with health increasing perks.
- Fixed an issue with the class passive skills not being active after you switching classes. [list]
- Mercenary: Chance to get credits when dealing a critical hit.
- Marauder: Chance on killing an enemy creating a money fountain, giving you extra credits.
- Engineer: Has always 1 try to hack a locked rift or a locked chest instead of using a keycard.
- Hellion: Can use an explosive charge to open locked rifts and chests. They can be destroyed if it fails.
Improvements / Balancing
- Reduced the wave count in Life Rifts from 3 to 2.
- Small enemy adds like the flies chasing the player don’t give exp anymore.
Thank you for your ongoing support and feedback!
Please keep it up!