Life-threatening and global events, especially atmospheric anomalies, will cause situations that a community sometimes cannot cope with. In addition to these, you will also face the problems of crowded life in a narrow space and other related impossibilities.
You will be able to intervene against all possible disaster scenarios or choose new measures according to your development over time. While these disasters occur, you can lose buildings and people, and experience negative outcomes that can affect the settlement as a whole.
All disasters work as VFX-driven technical components with simultaneous unique Shader interactions and a series of streams that can help shape and bolster the game world.
In the first Early Access build:
- Fires
- Lightning strikes
- Sandstorms
- Collapse due to lack of maintenance
- Workplace accidents
- Extreme weather conditions
Can each take place, prompting you to act in response. Multi-causal events such as fires are also variable systems that have the ability to spread and can produce more permanent damages when not dealt with correctly, showing behavioral changes depending on whether they’re affecting wooden or concrete structures.
Disasters currently on our road map are:
- Cyclones
- Static discharge anomalies
- Oil Fires.
Cyclones is still in early production, its integration into the physics of the universe and its visual effects do not reflect the final form.
All images were recorded in-game.
Alp Geven/Dev