As the game world progresses and the number of inhabitants you are responsible for increases, you can begin to build more advanced and mechanized production structures for the large projects you take on. The high processing capacities of these structures cannot be realized to their true efficiency through human-powered logistics. To overcome this problem, infrastructure investment must be made and production must be supported by planning conveyor belt channels for the right production trees.
The belt system, whose height, angle and length can be managed as desired, includes auxiliary units that enable processes such as separation and merging to be designed according to the belt sequence.
It is entirely in your hands how all these qualified components will be positioned in the settlement and for what purpose they will be used. Each belt unit has a certain cost and requires electrical energy for its operation, adding onto the consumption of the production structure from which the belt line starts.
As long as the power supply to this structure is not interrupted, the belt flow will run smoothly, and if resources not included in the target production formula are transferred to a structure by the belt, the structure will also display negative results.
This week's second headline has been shifted to next week as it increases the news content too much.
All images were recorded in-game.
[b]Next week's headlines : Disasters and Universal Interactions[/b]
Alp Geven