We just released a quick update with a number of improvements and fixes based on bug reports and community feedback we received throughout the day.
Once again, thank you for your participation and your time to make the game better.
Fixes and Adjustments
- Fixed Campain story triggering in Sandbox mod.
- Fixed the Great Meadow map being named as 'mountain' in the save file.
- Made some adjustments to the log stock of 'Live' trees in the Great Meadow map.
- Added some positive support to the birth rate that can occur in societies in the 30-50 population range (to prevent new users who are playing the game for the first time and are unfamiliar with the mechanics from waiting an extra 15-20 minutes for migration in the Cycle 2 phase)
- The multiplier dynamics of the aging mechanics have been slightly modified so as not to cause overpowering mass casualties.
- Added variants to the new Tier III-type food formula for Kitchen builds.
- Improved the road network with an extra check for integrity.
- Fixed a bug in reloading some old save files after overwriting them with new saves.
- Fixed turn off/on minimap view function.